Selecting a class is one of the important steps before you start playing Diablo Immortal. In this guide, we will see all the classes available and their abilities in Diablo Immortal.
All Classes and Their Abilities in Diablo Immortal
Each character class in Diablo Immortal has its unique set of skills, and you can check them during your character creation menu. But if you are confused about what the classes will do and their abilities, then you can keep reading below.
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Barbarian
A melee fighter, the Barbarian is tough and has high strength. Their starting equipment is their two battle axes, and they are the best offensive character available. The Barbarian’s primary attack is the Lacerate, and with every third hit, they can heal themselves by up to 15% of the damage incurred. With each hit, the Barbarian deals 50-72 damage. The Barbarian has three abilities.
- Chained Spear: Deals 38 damage by hurtling three chains, can drag enemies towards you while dealing nine damage.
- Cleave: Forms an X pattern for the attack, dealing 66 damage to all enemies hit. Causes bleed status for 21 damage, lasting 3 seconds.
- Hammer of the Ancients: Conjures a giant hammer that deals 60 damage when it crushes enemies, also shakes the ground for 2 seconds, and causes 8 damage.
Wizard
The Wizard falls under magic users and specializes in ranged attacks. Their primary equipment is their staff, which they used to cast spells. Their primary attack is the Magic Missile, which causes 45-63 damage while launching projectiles at enemies. The Wizard has three starting abilities.
- Arcane Wind: Deals 54 damage by unleashing a blast of wind in a chosen direction. Creates knockback and can be charged to increase range and damage by up to 72.
- Lightning Nova: Creates a circle of 10 lightning balls around the caster, dealing 25 damage each time it hits an enemy.
- Scorch: Casts a fireball that knocks back enemies and deals 42 damage. The fireball also leaves behind a scorching trail, which causes 36 damage over 6 seconds.
Demon Hunter
The Demon Hunter falls under the rogue category and uses a dual crossbow as their primary weapon. They deal with ranged damage, and their primary attack is the Crossbow Shot, which deals 47-66 damage per shot. The Demon Hunter has three abilities.
- Knockback Shot: Shoots a shadow energy bolt that knocks back enemies and deals 66 damage. Also causes a stun for 3 seconds if enemies hit obstacles during knockback.
- Multishot: Calls upon a rain of arrows that falls in one direction, dealing 53 damage. It can be used 3 times till its charge runs out.
- Rain of Vengeance: Calls upon a rain of arrows that falls in one particular area, dealing 144 damage for 4 seconds.
Monk
The Monk is a mix of magic and melee attacks, and their primary weapons are their fists. Their primary attack is Fists of Thunder, which brings them to a nearby enemy to deliver a series of punches, dealing 50-78 damage. The Monk has three abilities.
- Cyclone Strike: Creates a wind vortex that pulls in all enemies in its path, dealing 42 damage. Can be charged to increase damage.
- Flying Kick: A flying kick forward which deals 60 damage to any enemy in front. Creates knockback and can be rebound off walls, causing additional 60 damage to all enemies nearby.
- Seven-Sided Strike: While dashing between enemies, the Monk will strike them seven times, causing 60 damage per hit. If used on the same target again, will deal additional 50% damage.
Crusader
Another hybrid class of magic and melee, the Crusader deals melee blows enhanced with magic. Their primary weapon is their shield and sword, while their primary attack is named Punish. Punish causes 45-54 damage, and uses Hardened Senses to buff and increase the Crusader’s block chance by 30% for 2 seconds. The Crusader has three starting abilities.
- Shield Glare: Uses the shield to blind enemies by reflecting light, dealing 45 damage for 3 seconds.
- Spinning Shield: tosses their shield and causes it to spin, dealing 39 damage to enemies hit. Pulls enemies towards the Crusader while returning. Can be used 3 times.
- Sweep Attack: Tosses a magic flail that sweeps through enemies in front, inflicting 54 damage. Can be charged to increase damage output by 71.
Necromancer
The Necromancer is a mage class that uses the undead in their fight. Their primary weapon is summoning skeletons, and their primary attack is called Soulfire. This creates a blazing energy ball that deals 42 damage to the selected target and 25% damage to all nearby enemies. The Necromancer has three starting abilities.
- Command Skeletons: Summons skeleton allies to attack at a specific spot. This can teleport the skeletons to the chosen location, and can also increase their speed while attacking by up to 80% for 4 seconds. 2 skeletons can be summoned every 8 seconds.
- Corpse Explosion: Detonates all the corpses in a targeted area, dealing 44 damage to any enemy at close range of the explosion. Any enemy that is hit multiple times will take 40% reduced damage per hit.
- Grim Scythe: summons a scythe that does sweeping damage, dealing 49 damage to all enemies hit. With each hit, it generates a corpse from the enemy and can create two corpses. The Grim Scythe has two charges.
These are all the classes available for play and their abilities in Diablo Immortal. If you like this guide you can check out our other guides as well.