Farthest Frontier is an upcoming simulation game where you can build and protect your town, as well as feed the citizens. You will need to begin farming the land if you want to have a steady supply of food. In this guide, we will take you through the process of how crop rotation works in Farthest Frontier.
How Does Crop Rotation Work in Farthest Frontier?
The farmers will take care of the fields in Farthest Frontier as long as you put them to work. They will be tilling the field over three calendar years which you can view in the game. This is mainly for crop rotation, so that you can see what crops you’d like to plant for the coming years.
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There are three bars on the calendar page, which correspond to three seasons. It’s a good idea to place a crop with low heat tolerance in the first column to save them from the heat of summer. You can do so by placing the crop at the start. This meant it will be planted in early spring.
The middle of the calendar is for summer – so you can place crops which have low cold tolerance in this one. The opposite applies to the third place which is the colder month, and thus for crops with low heat tolerance. Of course, you should take the other crop factors and yield factors into account as well to ensure that your output is the best that it can be.
Typically, you should plant one crop in each field and then restore the fertility of the soil by planting Clover. You should also aim for two runs of field maintenance so that your soil is in the best condition for farming. Thus, you should use the first year for planting and the third year for Clover and field maintenance to enjoy a healthy field and crop yield for longer.