Tales of Arise is built on Unreal Engine 4. UE4 is a great engine for making games and it’s one of the most popular engines chosen by developers. But, the engine is not so great when it comes to handling stress. Usually, the cause of the LowLevelFatal Error with games based on this engine is caused due to graphics card volatility that can be due to a range of reasons, but there are other reasons as well that can lead to the error. Stick with this post and we will help you resolve the Tales of Arise Fatal Error Crash (LowLevelFatalError).
Fix Tales of Arise Fatal Error Crash (LowLevelFatalError)
As the LowLevelFatalError is caused due to a stressed-out GPU, the first thing the user should do is update the graphics card driver. Usually, that’s all you need to do to fix the error. If you have been playing the game for a while or your system has not had time to cool off, give it a rest and then play the game again. If these two solutions have not helped, the issue may lie elsewhere. Here is what you can do to fix the Tales of Arise fatal error.
- One of the most effective solutions to the error as we have personally discovered is moving the game to the same SSD as the operating system or the hard drive. It would help if you had an SSD as the main drive with the OS, but moving the game to the hard drive with the OS should also help.
- Update the GPU driver and get the latest Windows update for the OS.
- Do not overclock. OC is one of the main reason for the LowLevelFatalError in games that use the UE4.
- Reinstall the DirectX and Visual C++ Redistributable (2013, 2015, 2017, and 2019)
At the time of writing, these appear to be the best solutions for the Tales of Arise fatal error crash. We will update the post when we know more.