The Cycle Frontier is a punishing experience: every time you land upon Fortuna III’s rich surface, you risk losing all you’ve brought with you. To advance in the game and have fun, you must constantly balance the risks you take against the investments you’ve made and psychologically prepare for failure.
This guide will provide you with the tips and basic information you need to avoid many of the frustrations that The Cycle Frontier throws at new players.
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Materials to Loot in The Cycle Frontier
Cycle Frontier has so many materials that it may be difficult to keep track of what is helpful. Though it’s difficult to predict what each gamer will require, this list should give you a sense of what to search for and what to disregard.
The list works as follows:
- The best items are either extremely rare or simply too useful to pass up.
- Good materials are of varying rarity but can almost always find a use.
- Average materials are usually useful only for specific things (like contracts) but can be quite rare.
- Useless items have only one or two uses in the game other than being exchanged for money.
Best Materials:
These should be obtained whenever possible. Not all are extremely uncommon, but they are all quite useful.
Charged Brightcaps |
Crusher Heads |
Crusher Hides |
Charged Spinal Base |
Dustbloom |
Gyroscopes |
Keycards |
Master Unit CPU |
Medical Supplies |
Meteor Core |
Portable Labs |
Print Resin |
Pure Focus Crystals |
Rattler Heads |
Rattler Skin |
Shard Splicer |
Shock Absorbers |
Smart Mesh |
Textiles |
Veltecite Heart |
Good Materials:
Many of those are goods you’ll need in bulk for crafting or high-paying contracts.
Autoloader |
Blue Runner Egg |
Brightcaps |
Brittle Titan Ore |
Compound Sheets |
Derelict Explosives |
DNA Samplers |
Focus Crystals |
Hardened Bones |
Hardened Metals |
Hydraulic Piston |
Indigenous Fruit |
Marauder Head |
Metallic Alloys |
Meteor Fragments |
Miniature Reactors |
Nickel Ore |
Old Currency |
Old Medicine |
Polymetallic Prefabricate |
Pure Veltecite |
Scrap Metal |
Spinal Base |
Titan Ore |
Toxic Glands |
Zero Systems CPU |
Average Materials:
These are typically utilised for special contracts, base upgrades, or to take to the conclusion of the mission and sell wherever you come across them.
Azure Tree Barks |
Ball Bearings |
Clear Velteicite |
Circuit Boards |
Cloudy Veltecite |
Copper Wires |
Data Drives |
Interactive Screens |
Jewelry |
Magnetic Field Stabilizer |
Pale Ivy Blossoms |
Resin Guns |
Salvaged Insulation |
Strider Flesh |
Strider Heads |
Waterweed Filaments |
Useless Materials:
These are materials that are often overlooked because what they may be used for has a simpler and less expensive alternative. These are some examples:
Cotech Multitool |
Crusher Flesh |
Electric Cables |
Flawed Veltecite |
“Fusion Cartridge” Batteries |
“Magic Growth” Fertilizers |
Marauder Flesh |
Nutritional Bars |
Optical Glass |
Radio Equipment |
Rattler Eyes |
So that was all about The Cycle Frontier’s Best Materials to Loot. Check out our Cycle Frontier guide for additional details.