So, you have just finished the Hall of Adventure in the Overture DLC of Lies of P, defeated the boss, plundered the area bare, and rested at Stargazer. Now you are thinking: Where do I go from here? Don’t worry—we are here to help.
Your destination next? Krat Central Station—and believe us, it’s not the same intimate spot you left behind in the base game.
Departure from the Hall of Adventure
After defeating the boss and triggering the final Stargazer, an initially inaccessible door (or elevator) will now open. This signals the entry into the DLC’s next large area. Before departing:
- Pick up any dropped items—there are usually loose upgrade materials about.
- Recharge your health, exchange Legion Arms, and prepare for what’s coming next.
- Now, on to Krat Central Station.
Welcome to Krat Central Station – With a Twist
Krat Central Station is your destination of choice—and it’s been rebuilt from the ground up for the Overture DLC. It’s darker, more deadly, and full of surprises.
What to Expect:
- New enemy types: Speedier puppets, elemental attackers, and some truly creepy designs.
- Environmental hazards: Imagine fast-moving trains, busted platforms, and gas-filled tunnels.
- Multiple paths: The station is a maze of platforms, backrooms, and vents worth exploring.
Make sure to activate the Stargazer right at the start—it’s your new checkpoint, and you’ll be glad to have it once things get rough.
Key Areas to Explore
Here’s a quick breakdown of the areas you’ll want to check out:
Train Platforms
Ambush-prone areas with enemies who enjoy pushing you into harm’s way. Be careful for moving dangers (such as loose train cars) and high platforms.
Maintenance Tunnels
A cramped maze with enemies that spew decay everywhere. It’s not easy, but you will find upgrade mats and maybe a key to a later locked door.
Station Offices
Lore enthusiasts, rejoice. These dusty office spaces are full of notes, hints at the future in the DLC, and possibly even some NPC speech if you’re lucky.
Conductor’s Lounge (Secret Area)
There’s a locked door you may happen to stumble upon that needs a key that an optional elite enemy drops. And what’s inside? A mini-boss battle and one seriously stylish weapon blueprint.
Gearing Up for a Boss Fight (Yep, There’s One Coming)
As you progress deeper into the station, you’ll begin to get it—that feeling of tension in the air? Yeah, boss time is approaching.
Here’s how to prepare:
- Level up your equipment: If you acquired any of the new DLC guns, now’s the moment to test them out.
- Swap out your Legion Arm: The Aegis or Puppet String are ideal for tight spaces.
- Take throwables: Certain enemies (and the boss) are vulnerable to elemental damage.
- Resistance gear: Decay and Shock debuffs are the norm here—take along some Ampoules.
The boss here mixes wide AoE strikes with protracted slams—dodging timing will be more than parries unless you’re a rhythm master.
Bonus Material You Don’t Want to Miss
Before you depart Krat Central Station, make sure:
- You check behind wreckage and benches—you’d be amazed where items are concealed.
- Find a glowing blue-eyed puppet around the archives—it initiates a special side quest.
- Search for a Station Key in the tunnel sections to open up that lovely Conductor’s Lounge.
Whether you’re here for the challenge, the lore, or simply to show off your build with new shiny DLC guns, Krat Central Station provides a gritty, high-stakes experience that forces you to adapt.
If you’d like a deeper dive into the upcoming boss, hidden NPCs, or a full weapon breakdown, drop a comment and we’ll put together a guide for that too.