Jagged Alliance 3, the latest addition to the Jagged Alliance series, was developed by Haemimont Games, published by THQ Nordic, and released on July 14th. This tactical role-playing game requires players to recruit various characters to control different aspects of gameplay, including the use and maintenance of firearms. Players will be recruiting many mercenaries when they are starting or even in the endgame. Selecting the mercs’ is one of the important things in the game. This guide will show you what are the best mercenaries to start with Jagged Alliance 3.
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Best Starting Mercenaries in Jagged Alliance 3
Here are the best starting Mercenaries available for players in Jagged Alliance:
- For the medic role:
It is recommended to get the Fox as she is very cost-efficient (2 weeks costs only $6320). She also has a Teaching ability which allows her to give 10% extra XP to the squad.
- For the Mechanic role
It is recommended to get the Kalyna. Her cost for 2 weeks is only $8400. Kalyna has a very high Leadership stat which provides a boost in the training operations.
- For the Explosive expert role
It is recommended to get Barry. The cost of hiring him is also very low i.e. for 2 weeks it costs $4940. His perk called Fixit provides him with a bonus for disarming the traps, hacking devices and picking locks. He also has 2 more useful perks- Breach & Clear and Boutique Explosive.
- For the last pick
With all the savings from the above 3, players have a good amount of one left and they can get Wolf as their last pick. He is the all-rounder and has many perks which will help your whole team massively in the early stage of the game.
That’s all you need to need to know about what are the best mercenaries to start with Jagged Alliance 3. If you find this guide helpful, you can check our website for more such guides on Jagged Alliance 3 and various other games.