Counter-Strike: Global Offensive is undoubtedly one of the most famous competitive first-person shooters out there, which also has a player count of millions a day. Initially delivered back in 2012, CS:GO is as yet shaking the world of esports that most FPS games might dare to dream of accomplishing.
The developers of this piece of art have also given a feature to tweak the game to a great extent, an aspect not seen in most games of the same genre. From basic visuals to center game mechanics, CSGO players can utilize the in-game control center to make plenty of changes to their game.
There are a lot of purposes for the developer console in CSGO. In any case, a few explicit changes, along with hand switching, are bound to give you an edge over your enemies.
Changing your Field of View (FOV) in CSGO is likewise a valuable perspective that the players ought to be aware of. It tends to switch between a scope of FOV voluntarily to get that advantage over the opponents.
How to Change your FOV in CS:GO?
It is pretty simple to go about changing your FOV in CS:GO. It takes almost no time or effort to learn this, and once you do, you can change it on the go. Here are the steps that you need to follow to change the FOV of the game:
- First of all, ensure that the in-game developers console is switched on. To do as such, basically go to the settings, click on ‘Game Settings’ and check ‘Enable Developer Console’.
- Once finished, you can open the control center by pressing down on the tilde (~)key on your keyboard (in the event that this doesn’t work, you can look up the correct binding from settings).
- Type in “viewmodel_fov x” where “x” is a number somewhere in the range of 54 and 68.
Setting it to 54 will move your character model closer to your screen while setting it to 68 will move it farther away.
- Switch it up and try different settings to find the one you are comfortable with. Press Enter.
And that is how you change your FOV in CSGO. Remember that it finally chalks up to your personal preference, but usually, pro players are seen playing at higher FOVs.