Warhammer 40K Space Marine 2 is getting a new patch today to fix several issues with the game. The patch aims to address crash issues that players have been reporting and improve the game’s stability on various devices. Below are the full Space Marine Update 4.5 Patch Notes on 12 November.
Space Marine Update 4.5 Patch Notes
PATCH NOTES
New Weapon: Neo-Volkite Pistol
The Neo-Volkite Pistol, a powerful thermal ray weapon, is now available for the Assault, Vanguard, and Bulwark classes!
Unlike other weapons, the Neo-Volkite Pistol blasts a heat ray onto your enemies, dealing accumulative thermal damage. Focusing on one enemy will ramp up the damage—until it generates a localised explosion for huge damage to your target and all nearby enemies.
Please note that the Neo-Volkite Pistol will only be available in Operations mode for now as we continue to experiment with balancing in PvP. It will be added to Eternal War mode in our next major update alongside a new Operations map, a new enemy, and the Dark Angels cosmetics. Until then though, you’ll be able to try it out against your friends in the Battle Barge’s Sparring Arena!
BALANCING TWEAKS
Weapons (Operations mode only)
PLASMA INCINERATOR
Slightly reduced amount of heat generated by normal and charged shots for versions:
– Master-Crafted – Alpha
– Salvation of Bakka – Alpha
– Gathalamor Crusade – Alpha
Fixed a bug that would cause several versions not producing heat at all.
BOLT SNIPER RIFLE
Fire rate increased from 50 to 60 rounds per minute.
Headshot bonus increased from x2 to x2.5.
OCCULUS BOLT CARABINE
Scope added
Headshot bonus increased from x1 to x1.33
BOLT CARABINE (SMG)
Adjusted damage falloff curve: Base damage increased by 50% for the first 10 meters, after that, the damage drops to the original pre-patch value.
AUTO BOLT RIFLE
Max ammo increased by 1 magazine for each version.
GENERAL FIXES
– Fixed a bug causing unlocked DLC cosmetic items to get locked again after a restart.
– Fixed a bug causing the Sniper perk “Targeted Shot” to not work after swapping weapons.
– Fixed a bug causing the Sniper invisibility not getting removed after a shot in rare cases.
– Fixed a bug preventing players from muting the others in PvP.
– Fixed several perks not triggering correctly from enemy kills.
– Fixed a bug that prevented certain weapon perks from triggering correctly when reaching a specific HP threshold.
TECH IMPROVEMENTS
– Crash fixes and general stability improvements.
– Fixed server disconnects with unstable user connection.
– General connectivity improvements.
I’d love to see the vanguard’s grapnel ability be able to attack Zoanthropes
Hahahaha I see you, Son of Dorn.
Do you think space marines grow on trees? Is your ego so high that you believe your battles deserve such resources? Sounds like a heretic in disguise to me.
Well damn, I thought they were gonna do something about the shock grenade but I guess not…
Bruh danks for die hard work keep it coming.
Amazing update but when am I going to be able to Queue a PVP match with my own squad of 6 vs being able to only have a party of 3. Like seriously game would be perfect.
Do that so lobbies arnt just getting stomped or being the odd man out of a group of 5. I believe there was a livestream talking about it.
Never because it would basically have to put you with other groups of pre maid 6 or the other team would be guaranteed to lose.. I assume the queue for premaid 6v6 would be hours
This is a great update. But i wish they gave back to the community some how to people who lost saves. I completed all the trials in 1 go and spent all my coin on skins and loaded back into the game and all the skins and all the coin was gone. Very annoying stopped playing for a few days after that.
This is an amazing update. Praise be the Emperor.