A fresh Operative joins the fight in Act III of VALORANT Episode 6. Gekko, a native of Los Angeles, will be joining the cast along with his endearing companions. This article will guide you through all the powers of Gekko.
Given that each of Gekko’s skills is called after one of his animal friends, his toolkit is quite distinctive. After sending them and gathering their orbs at the locations where his abilities ended, he is also able to recover the majority of his abilities.
Valorant New Agent Gekko Abilities
Dizzy (E)
Gekko can launch Dizzy, a creature that resembles a tortoise, into the air. When an enemy comes into her line of sight, Dizzy charges before unleashing dazzling plasma bursts. After a brief delay, Dizzy can be retrieved by Gekko as an interactable globule when she has completed her charge.
Wingman (Q)
When launched, this cute owl-penguin hybrid will search for foes and launch a concussive blast at the first one he spots. Wingman can defuse or place the spike if Gekko has it in his arsenal, living up to his moniker. Similar to Dizzy, Wingman can be revived by discovering his interactive globule, which is where he passed away.
Mosh Pit (C)
Mosh is a little green glob of gelatin that resembles a tanuki head and can be hurled like a grenade (with the ability to alt fire to throw underhand). Mosh will replicate himself across a green puddle after landing, then explode in the designated location.
Thrash (X)
Thrash is a fish monster with protection. She will leap forward and explode when triggered, immobilising any foes nearby. Another charge can be added to Thrash after a delay if it is recovered as a globule. Thrash, on the other hand, can only be claimed once, unlike Wingman and Dizzy.
Say what you will, but Ash Ketchum from Slugterra cosplaying as Eminem has some pretty deadly moves. If you can truly master him, you will conquer the battlefield with your “creatures”.