The newest DLC for Destiny 2 now has new items to collect during your exploration. The Hunter’s Journal artifact can be completed after you have completed the first campaign mission called Transmigration. Once you have the Hunter’s Journal, you can equip it and reap its benefits. This particular artifact offers several new perks that can help you out. In this guide we will see all available perks for the Hunter’s Journal in Destiny 2
Destiny 2 The Final Shape – All Available Perks In Hunter’s Journal Artifact
While checking out the rows and columns of the Hunter’s Journal, you can utilize the many perks it offers. Here we will see all available perks in Destiny 2’s Hunter’s Journal artifact
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There are five columns that you check out and see what perks are available. Each time you level up the Hunter’s Journal, you can unlock a new column and new perks. Below are all the perks available currently
Column 1
Perks | Description |
Anti-Barrier Pulse Rifle | Equipped Pulse Rifles will pierce Barrier Champion shields plus when modifiers are active, the Pulse Rifles are always Overcharged |
Unstoppable Sidearm | If using ADS for even a couple of sections, an explosive round will be loaded which helps stun Unstoppable Champions. When modifiers are active, Sidearms are always overcharged |
Unstoppable Scout Rifle | If using ADS for even a couple of sections, an explosive round will be loaded which helps stun Unstoppable Champions. When modifiers are active, Scout Rifles are always overcharged |
Overload Hand Cannon | Using the Hand Cannon to land consecutive hits will stun Overload Champions. When modifiers are active, Hand Cannons are always overcharged |
Anti-Barrier SMG | Using the SMG to land consecutive hits will stun Overload Champions. When modifiers are active, SMGs are always overcharged |
Column 2
Perks | Description |
Logic Reductor | Weapons that have the Radiolaria Transposer deal increased damage to all Vex. Also extends the duration of the pool created by the origin trait. |
Overcharged Armory | Weapons are always overcharged if they have Dealer’s Choice, Collective Purpose, Radiolaria Transposer, and Sundering traits |
Authorized Mod: Elemental Charge | The energy cost for Elemental Charge is significantly reduced. |
Saint’s Inspiration | If the Cast no Shadows origin trait is placed on rounds, all loaded rounds can overflow the magazine |
Winning Hand | If the Dealer’s Choice trait is on a weapon, it can trigger a Solar Explosion. Occurs only when landing precision final blows or rapid kills. Owning multiple weapons with this trait enhances the explosion. |
Column 3
Perks | Description |
Elemental Siphon | Weapons that match your elemental Super and used for multi kills will create a similar elemental damage type |
Overload Sword | Consecutive hits using Swords will stun Overload Champions. If modifiers are active, Swords will be overcharged |
Creeping Chill | Stasis weapons release a burst which slows enemies if the weapon kills slowed or frozen targets. |
Press The Advantage | Breaking combatant enemy shields grants increased handling, reload speed, and weapon stability. Also swords gain increased guard resistance |
Threaded Blast | If using Strand weapons to detonate Tangles, it creates a larger, dangerous explosion |
Column 4
Perks | Description |
Counter Energy | If you or your ally stuns a champion, your least-charged ability will gain energy |
Blade Stamina | While using sword, defeating combatants rapidly will refund some ammo |
Void Hegemony | Defeating weakened targets while using the Void or Prismatic subclass will provide a small Void Overshield |
Radiant Orbs | While using the Solar or Prismatic subclass you will gain Radiant while picking up Orbs of Power |
Galvanic Armor | While amplified, get 30% damage resistance |
Column 5
Perks | Description |
Prismatic Transfer | Allies gain a damage buff when using non-matching Super elements while casting a Super |
Argent Blade | Swords consume an Armor Charge while having the Armo Charge equipped. This works only after dealing damage, and you will be granted Argen Blade for 5 seconds |
Expanding Abyss | Voids deal increased damage output to weakened enemies |
Shieldcrush | Melee weapons have faster recharge and increased damage while using Frost Armor, Void Overchield, or Woven Mail. Grenades will also have faster recharge and higher damage output while Amplified or Radiant |
Transference | While Transcendent, gain increased damage output for grenades and melee damage. Final blows have a chance to refund Light and Dark energy after ending Transcendence |
That’s all there is to know about all Hunter’s Journal perks in Destiny 2. If you like this guide you can check out our other guides as well