Age of Wonders 4 is a turn-based strategy game that lets you create your own empire and expand it across a fantasy world. You can also explore the map, encounter various events and quests, and interact with other factions diplomatically or militarily. One of the key features of the game is the magic system, which allows you to cast a variety of spells to enhance your army or damage your foes. This guide will teach you the best spells that you can use in the early stages of the game to gain an advantage over your enemies in Age of Wonders 4.
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Age of Wonders 4: Best Magic Spells for the Early Game
There are many spells which players can learn but here are the best spells which players can early to help them with early advancement and in the battles. Here is the list of all the spells which are helpful for players in the early game:
- Tome of Cryomancy (Dark I)
- Tome of Cryomancy (Dark I)
- Tome of Amplification (Astral II)
- Tome of Teleportation (Astral III)
- Tome of the Horde (Chaos I)
- Tome of Enchantment (Materium I)
- Tome of Winds (Materium II)
- Tome of Beasts (Nature I)
- Tome of the Inquisition (Order II)
- Tome of the Beacon (Order II)
These Tombs will provide you with the best early buffs in the game. These tombs will provide players with extra damage as well as extra survivability.
That’s all you need to know about the Best Magic Spells for the Early Game in Age of Wonders 4. If you find this guide helpful, you can check our website for more such guides and news on Age of Wonders 4 and various other games.
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