Four Coil Explosives are present in the Infiltrate the Prisoner Exchange mission of Star Wars Zero Company, which must be disarmed within the limited period of time that is available. There is a limited period of only seven rounds available for the player. In this guide, we’ll tell you how to reach each explosive, safely disarm them, and keep your squad protected while completing the objective.
How to Disable the Coil Explosives “Infiltrate the Prisoner Exchange”

The primary objective of this mission is disarming all four Coil Explosives without losing your turn. You will get only seven turns in total, so you will have to be fast and not waste any turn.
At the start, see if Anakin can use Sabre Throw to eliminate two enemies in one go. In case you do not find the chance, begin with the movement of your squad towards the left side of the battlefield. Eliminating the sniper on the higher platform may help you ease up the situation for your squad.
Using Force Push, you can knock down the enemies and keep them away from you. After handling them, continue with the movement of other squad members as well. Use Hawks to grant Anakin an additional Action Point whenever possible. This would be highly beneficial for Anakin as he requires sufficient moves to cover the distance.
How to Disable the Coil Explosives

Before starting to use any Action Points, open up the list of objectives in the upper left corner and see where all four charges are. As the platform is rather small, you can organise your operators’ movement in such a way that all operators will be able to reach multiple charges using not too many Action Points.
Do not move all three operators together. Make one of your operators move towards the closest charges and have the other two remain close to provide additional protection. Position your squad on the safer spots on the platform. This will help avoid exposing the operator who is defusing the bombs to the enemies.
Move an operator directly on top of the charged explosive and select the Disarm command. The ideal candidate for the job is Anakin since he has high mobility to run across the platform faster and with less consumption of Action Points. In case you have enough AP left after the disarm action, you should use it to create an Overwatch or move your operator into a more protected location.
Do the same actions for the next coil explosive that will appear once the previous one gets disarmed. Do not forget to move through the spots of cover instead of just running through the open field. Do not forget to pay attention to the objective counter, which will be updated after each disarm action automatically.
Keep doing this until the counter reaches 4/4. After that, there is nothing to do except move your operators from the open field to a more protected area. After you disarm all four Coil Explosives, you can complete the mission successfully.

