A new patch for The First Descendant will go live today, as scheduled below. The patch is available for all platforms: Xbox, Steam, and PS. It includes fixes for several aspects of the game and brings the Season 1 changes and new cosmetics. The full patch notes are out and can be read below.
The First Descendant Hotfix 1.1.5 Patch Notes
Content Improvements & Bug Fixes
(1) Infiltration Operation: Hard on 400%
– Improved an intermittent screen lag issue that occurs while playing Infiltration Operation: Hard on 400%.
– Fixed an issue where Champion Monster attribute and reward information were not updated upon selecting the 400% score multiplier in the Infiltration Operation: Hard entry UI.
– Fixed an issue where the right HUD information would display a fixed Max Score of 50,000 while playing Infiltration Operation: Hard on 400%.
(2) ETA-0
– Added a ‘Select All’ option that allows you to select all blueprints that you own more than one of when selling blueprints to ETA-0.
– Energy Activator blueprints and Crystallization Catalyst blueprints can no longer be sold to ETA-0.
– When selling blueprints to ETA-0, you can now only select blueprints up to the limit of rewards you can hold.
– ETA-0 now continues to display the name of items that have been sold out.
(3) Invasion
– Fixed an issue where the mission marker would display at the previous location on restart after dying in the final battle area of Echo Swamp – The Chapel where the Invasion is taking place.
– Fixed an issue where you could only join allies near the entrance of the final Commander Monster battle area of Vespers – The Shelter, Fortress: Quarantine Zone, and Echo Swamp – The Chapel where the Invasion is taking place.
– Fixed an issue where the UI did not display normally on the start screen when starting an Invasion mission.
(4) Descendants
– Fixed an issue where the ‘Outgoing damage increase per bomb’ of the Creative Explosion skill did not reflect correctly when using Esiemo’s Creative Explosion skill module.
(5) UI/UX
– Added a button to the bottom of the Game Menu UI to check the event banner in-game.
– Selecting a Paint to dye a head skin or hair now highlights the Descendant’s head.
– Fixed an issue in the ‘Forgotten Comms Device’ and ‘Ancient Transmission Detection Facility’ missions in White-night Gulch where designating a beacon as a way point displayed two markers.
– Fixed an issue where additional monsters summoned by a monster’s skill during Extermination missions displayed the Extermination marker.
– Fixed an issue where some text in the Inventory list sorted by Reactor was not displaying correctly.
(6) Miscellaneous
– Added ‘Dismantle all tiers’ option to the ‘Exclude from junk’ filter.
ㄴ Added ‘Dismantle all tiers’ option to the tier settings in Reactor and External Component tabs.
ㄴ Selecting ‘Dismantle all tiers’ designates all reactors and external components you own as Junk.
However, enhanced reactors and external components with set effects need to be designated separately.
– Cash shop bundles that include Descendant exclusive items now display the text “This product includes an exclusive item.”
– Made some changes to the chat banned word system.
Director’s Comments
Greetings, Descendants.
This is the Director of The First Descendant, Minseok Joo.
Over the next week, the Dev Team will be conducting a final review process of the PS5 Pro build in order to deliver the “Pro Enhanced” features as a Day-1 patch in time for the launch of the PS5 Pro.
With the “Pro Enhanced” feature, we aim to bring you enhanced performance and visuals that could not be experienced on the original PS5 from day one of the PS5 Pro launch.
The final review of the PS5 Pro build is expected to last approximately one week, and there will not be any updates next week to ensure QA and build stability.
The 1.1.6 update is scheduled to go live on Wednesday, October 30th.
Today, I’ll briefly comment on the upcoming 1.1.6 update scheduled for October 30th.
First up is an update on the improvements to Special Operation – Resource Defense.
We’re changing the waves in Resource Defense to 10 stages, dramatically reducing playtime so that all waves can be completed in about 15 minutes and can be cleared even quicker as your Descendant grows stronger.
Previously, players had to move to monster spawn areas to find them, but with these improvements, battles will be concentrated around defense objects.
We’ve also increased the number of monster spawns per wave, allowing you to experience tense battles as you defend your resources against Vulgus onslaught.
In addition to this, we will provide Weapon Proficiency as an additional reward, while maintaining the existing reward system. The Dev Team’s goal is to make Resource Defense the most efficient Weapon Proficiency farm.
Next, I would like to mention the addition of the ‘Reactor Implant’ system.
The Dev Team has been working on the Reactor Implant system to eliminate the inconvenience of having to farm a new Reactor every time you switch to a new weapon.
Now, one Ultimate Reactor can have up to three weapon Optimization Conditions. This allows you to change weapons during combat and still maintain your Optimization Conditions.
Also, the second and third Optimization Conditions can be changed at any time, giving you the freedom to apply the Optimization Conditions you want whenever your weapon settings change.
The Dev Team is constantly reviewing feedback and data on the Reactor system and Reactor farming, and looking to bring you a more improved Reactor system in the long term, so please stay tuned.
We also have various QoL improvements and Ultimate Weapon revamp in the works.
And on Thursday, October 24th, we’ll be rolling out the ‘Primary Account Setup’ feature on our official website.
If you play The First Descendant on multiple platforms and have linked your Nexon account, this feature will allow you to set up and change the Primary Account on the official website and play the game with the set Primary Account.
We’ll provide more details in another announcement on Thursday, October 24th.
Then on Wednesday, October 30th, the highly requested ‘Rename Game Account’ feature will be released, which will also be announced in a separate announcement.
The Dev Team is always listening to your feedback, and we’re giving our all to make The First Descendant even more enjoyable to play.
We sincerely appreciate your continued interest and valuable feedback, and we’ll continue to make progress step by step to meet your expectations, so please look forward to it.
So when we going to fix adding friends and having a friend’s list, I can’t even add people or people can’t add me, making this game hard to play.
I would like to see a change to shape stabilizers as in their current form they don’t seem to work that well or are all that useful. It would be awesome if I could use a shape stabilizer to remove one of the possible reward options from amorphous patterns to improve my odds. One step further, I’d like to be able to remove up to 4 options at a time so that I can guarantee the reward of my choosing.
The shape stabilizers should stay in the loot pool, but as a concession I would support the item being sold in the store individually or in packs of 5.
So you think it’s feasible to completely remove the odd of getting something? All because you don’t like the odd of you getting it? Just how many Shape Stabilizers do you think they should make you use to grantee that you get the item that you want? Honestly using just 4 Shape Stabilizers is way to low of a number to grantee the item.
Could yall please fix the drop rates of code breakers. Spending 3 days for 2 purple code breakers is abysmal. Not to mention the 4 layers of RNG for enzos trans mods.
What missions are you doing for them? I’ve been getting quite a few just running infiltration ops. I also farmed Anticipated Ambush Point a bunch the other week and currently have like 18 ultra code breakers
This was driving me insane as well but, I have since learned, unequip all other bonus drop rate Equipment (Equipment, module, etc drop rate increase) and equip -only- Consumable increase at the highest rate you have. I did this and the amount of code breakers I receive from the 30 seconds mission near rockfall portal has increased exponentially. I get at least one code breakers per run, every few I’ll get 2, and seems like a purple within 5 with back to back purples here and there. My last session of farming them, about 1.5 hours, I got 8 ultra-precision code breakers. This was a lot for me, very lucky, but it comes in waves it seems. But, with bonuses to all drops equipment on at the same time, I was getting next to zero code breakers at all, let alone ultra-precision ones. Hope this helps and good luck!
Could y’all check to see if derelict outpost rewards are bugged in Echo Swamp on ps5 there’s no way I’m using Sharen stealth and all my rewards are 2 guns and a mod.
This is the worst season I’ve ever seen in a game. If it continues like this it won’t last long. After today’s update, I just gave up on this game.
Welp good bye. One less negative person in the game.
Hope harder difficulty eventually spread further to map content – missions/reactors/outposts etc and colossus battles as well.
P.S. pls fix Hailey coloring on her skins (desert and pink), some slots paint questional objects, some very similar objects and it results in some important parts not being an option to apply color on.
Solo play Is the worst idea that dev can Imagine for a cooperative game. Hope that this thing can change as soon as possibile.
I agree with you there. Unless you are a bunny with a meta build the new content. Im already thinking about dropping this game.after dumping 250+ hours into it.
Who wants solo play in a multi player game. Its complete madness.
Honestly, I some what agree with you. Letting CO-OP happen would be good. However There is a lot worse things that can, and most likely will happen if they make these Invasion Missions Matchmaking. I can already see everyone crying about Matchmaking for them now. People leaving if the other person is not a Bunny, or Valby, all because they want to be Carried through this content like they did everything else. Players for the biggest part refuse to use in game voice even if it is just to hear what’s being said. Players will do whatever they want to do no matter the mechanics of them, because for the ones wanting to be carried don’t care win or lose they will just queue up for it again til they get the results they are looking for.
Awsome as ever! Thank you