A new patch for Rainbow Six Siege is scheduled to go live within a few hours today that brings a wide range of fixes in gameplay, audio, level design, operators, UI, etc. The update will hit all platforms within a few hours and here is the size of the update of each platform. Here are the complete Rainbow Six Siege Update Y9S3.1 Patch Notes.
Y9S3.1 PATCH SIZE
Find the download sizes for each platform below.
- Ubisoft Connect: 1.15 GB
- Steam: 669 MB
- Xbox One: 1.34 GB
- Xbox Series X: 1.55 GB
- PlayStation 4: 1.89 GB
- PlayStation 5: 1.49 GB
BUG FIXES
GAMEPLAY
FIXED – Synaptic charm equips a placeholder charm.
FIXED – Thunderbird’s Kona Station keeps healing while affected by EMP or Zoto Canister if the elite uniform is equipped.
FIXED – Unable to type in chat using Cyrillic layout.
FIXED – Players are able to block the EXT sewer with a Deployable Shield, preventing Attackers to pass.
FIXED – Drone can see through wall in 2F Yellow Stairs in the Consulate map.
FIXED – Tutorial Rewards modal does not appear after completing the tutorials.
FIXED – Skopós’s V10-Pantheon Shells prevent players from vaulting through windows.
FIXED – Player is unable to customize Skopós’s V10-Pantheon Shells Swap action on the controller.
FIXED – Host and clients can have different rotation replications while in rappel.
FIXED – The Luision weapon stats are displaying stats of the PBR92.
FIXED – Join as a spectator is missing for custom local match.
FIXED – Iana cannot be scanned while she has Gemini Replicator active.
FIXED – Key bindings do not revert to default values.
FIXED – Skopós’s V10-Pantheon Shells transfer action cannot be remapped or assigned a secondary input.
FIXED – Skopós’s idle V10-Pantheon Shells can get concussed by Echo’s Yokai drone.
FIXED – Fire area of effect doesn’t affect the hostage.
FIXED – Placeholder name is present when user goes to the Shooting Range while matchmaking.
FIXED – Grey filter is applied to the spectator POV when changing cameras during Skopós’s V10-Pantheon Shells transition.
LEVEL DESIGN
FIXED – Excessive light coming out of the ceiling projector in 1F Projector Room on the Kanal map.
OPERATORS
FIXED – Skopós has an unusual position during the Victory Celebration and is distorted in the team lineup.
FIXED – Skopós has various camera, collision, and texture issues in Free for All Arcade game mode.
FIXED – Fuze, Thunderbird, Clash, and Aruni are invisible when equipped with skins from certain Esports bundles.
FIXED – The Operator’s feet slide inward when using an Observation Tool while idle.
FIXED – Skopós’s foot sometimes lifts while idle.
FIXED – Operator’s left hand bends strangely and the knife model floats above it while performing a melee attack after firing the .44 Vendetta.
FIXED – Skopós does not die from headshots in certain Arcade game modes.
USER EXPERIENCE
FIXED – When spectating, player cards don’t collapse or expand following an input.
FIXED – Skopós’s idle V10-Pantheon Shells will sometimes spawn in T-Pose.
FIXED – Player is unable to customize Skopós’s V10-Pantheon Shells Swap action on controller.
FIXED – Stutter issues with DX12.
dude what about the straight game crashing issue. thats literally a game killer for people who want to play anything competitive in the game.
PLEASE fix the deadzone already, I play with very high sensitivity and have for YEARS. I am not going to change it just for the game to be playable and have to get used to a slower sense. The game is absolutely unplayable with high sensitivity right now, no matter what you change your deadzone to the micro adjustments are literally impossible, as well as controlling recoil with low recoil weapons as it literally makes you aim at the floor .
What about the deadzone problem?
What about the deadzone for other peoples drones on PC? Like, you have to move your mouse a certain speed for the drone/camera to actually move. Sort of like how it used to be back in the day when you changed your sens multiplier. This was fixed for years but is now back after the y9s2 update.