Update 1.3 is here in Once Human and brings a lot of new content to the game. But with new content comes new bugs, and the devs have addressed a ton in today’s bug fix patch. Read the patch notes below.
Once Human Patch Notes for 22 October
Dear Metas, Since the official release of Once Human version 1.3, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented:
- Fixed an issue affecting the appearance of ladders in some settlements.
- Fixed an issue where some task sections in The Way of Winter scenario could not be completed.
- Changed some areas in Onyx Tundra and Vena Fjord into no-build zones.
- Optimized the tutorial stage to prevent players from forgetting to withdraw their Deviations. Players can now only deposit the tutorial-bound version of Butterfly’s Emissary into the Securement Unit in the tutorial area.
- We are fixing the issue that causes Calibration Blueprints to lose attributes after being transferred from Eternaland. Please do not transfer any Calibration Blueprints from Eternaland for the time being. We will restore all affected attributes soon.
- Fixed an issue where the Deviation ‘Mitsuko’ would get stuck in certain environments.
- Fixed an issue where music would not play during the Secret Servitor boss fight.
- Fixed an issue where the Mist Zone would not appear on some servers.
- Fixed an issue where the Throwing Dagger’s model would enlarge after hitting a Wanderer.
- Fixed an issue where it would rain indoors in The Way of Winter scenario.
- Fixed an issue where the Coordinate search bar and the Info bar would overlap on the World Map.
- Fixed an issue with the task ‘A Silent Place’ where the room containing the NPC could not be entered.
- Adjusted the restricted area in Ember Strand so that Blazewind Teleportation Tower can be used.
- Fixed an issue where the door card to the Forsaken Monolith’s Exclusion Zone would not drop or open the door as expected.
- Fixed an issue where the boss information displayed for Avalanche Monolith did not match the actual boss.
- Fixed an issue in The Way of Winter scenario where getting the ‘Sulfur Chemist’ Memetic Specialization would not unlock the correct formula.
- Removed the restriction that prevented travel from the Museum area to the Ferris Wheel area in the Side Story Task ‘Deviation: Mr. Wish.’
- Fixed the issues with Securement Silo – PSI in The Way of Winter scenario, where weapon drops would have the wrong levels and gear crates could not be opened.
- Fixed an issue where players would wrongly receive ‘The Eve of Evolution’ task in the wilderness while in the Manibus and Evolution’s Call scenarios.
Adjusted the way Deviations disguised as trash are obtained. These Deviations will now be sent directly to the Backpack instead of first changing into spheres. If you’re experiencing game crashes or loading issues, try verifying the integrity of your game files. If the problem persists, please reach out to us through the Co-Dev Feedback Platform. We apologize for any inconvenience this may cause.
can y’all fix the issue with walls particularly the small and halfwalls foundations and ceilings not aligning its really frustrating a nd very aesthetically displeasing. also (i think it may be related please fix the issue with enemies during a purificatoin being able to walk right through triangular structures. i assume its a similar issue with a gap in the foundation as my dino can walk through my floor in my kitchen bc of it but if not it makes it impossible to honeycomb the walls with triangles.
Fix this!!!!!
If any dev reads this!
AT vendor you cannot list stardust barrier, because item text is so long and item count or price is hidden behaind “list for sell”. makes it impossible to be sold at vendor.!
i want that i can change genter
you trying to transition or something. what a clown.
What about hug in a bowl?
No fix for growmushroom not working offline? Great