MW3 & Warzone 01 October Patch Notes

Tim Blisz
6 Min Read

Warzone and MW3 season 6 – 01 October patch notes are here, and they are massive. The patch brings a lot of new content and modifications to existing weapons in both MW3 and Warzone. The patch also describes new maps, events, and guns. Along with all the changes, several well-known bugs have also been patched. Read the full MW3 and Warzone season 6 patch notes on 01 October below.

Warzone 01 October Patch Notes

GAMEPLAY

» REBIRTH HELLSPAWN | PURGATORY «

  • Terriball Challenge
    • Downing enemies now counts towards progression of this challenge.

WEAPONS

Marksman Rifles

Weapon

Adjustments

Crossbow (MWII)

  • Increased bolt velocity to 200m/s, up from 110m/s.
  • Decreased bolt gravity influence by 70%.
  • Brightblaze 20” Bolts
    • Removed aim down sight spread.
  • Blastcap 20” Bolts
    • Removed aim down sight spread.
  • FTAC Caustic 20” Bolts
    • Removed aim down sight spread.

WEAPONS

  • Fixed an issue preventing new contracts from appearing after the second circle.
  • Fixed an issue allowing players to earn more than intended experience from decoy grenades in the Purgatory mode.
  • Fixed an issue preventing the execution prompt from appearing when behind an enemy.

Modern Warfare 3 (MW3) 01 October Patch Notes

Multiplayer

Maps

  • Shipment
    • Fixed an issue causing inconsistent spawn availability between the map variants.

Based on player feedback supported by our analytics, spawn quality improved by approximately 10% on Shipmas compared to Celship and Ghost Ship. Today’s changes ensure that all variants of Shipment utilize the improved selection of available spawns.

  • Sporeyard
    • Fixed an exploit allowing players to reach unintended areas near the Red Warehouse.

Weapons & Attachments

Assault Rifles

  • M13C (MWII)
    • Increased maximum damage from 31 to 32 (+3%).

Within its maximum damage range, the M13C is now capable of a 4-shot kill if at least one bullet is a headshot.

Battle Rifles

  • DTIR 30-06
    • Decreased lower torso damage multiplier from 1.3x to 1x.

Shotguns

  • KV Broadside (MWII)
    • Increased maximum damage range from 2.9m to 3.6m (+22%).
    • Increased near-medium damage range from 3.3m to 4.3m (+31%).
  • Lockwood 300 (MWII)
    • Increased maximum damage range from 1.8m to 3.3m (+86%).
  • Expedite 12 (MWII)
    • Increased maximum damage range from 2.5m to 3.6m (+40%).
    • Increased near-medium damage range from 4.1m to 5.1m (+25%).
  • Bryson 800 (MWII)
    • Increased near-medium damage from 34 to 42 (+24%).
    • Increased medium damage from 25 to 30 (+20%).
    • Increased maximum damage range from 3.3m to 4.1m (+23%).
    • Increased near-medium damage range from 5.8m to 7.1m (+22%).
  • Bryson 890 (MWII)
    • Increased near-medium damage from 34 to 42 (+24%).
    • Increased maximum damage range from 3.1m to 3.8m (+25%).

Marksman Rifles

  • Crossbow (MWII)
    • Increased bolt velocity from 110m/s to 200m/s (+81%).
    • Decreased bolt gravity influence by 70%.
    • Increased neck damage multiplier from 1.2x to 3x.
    • Brightblaze 20” Bolts
      • Removed aim down sight spread.
    • Blastcap 20” Bolts
      • Removed aim down sight spread.
    • FTAC Caustic 20” Bolts
      • Removed aim down sight spread.
  • SAB-B 50 (MWII)
    • Increased maximum damage from 120 to 130 (+8%).
    • Increased near-medium damage from 90 to 120 (+33%).
    • Decreased maximum damage range from 17.8m to 7.6m (-57%).
    • Decreased near-medium damage range from 44.2m to 17.8m (-60%).
    • Added medium damage range, 90 damage up to 44.2m.
    • Decreased lower torso and upper arm damage multipliers from 1.26x to 1.2x.

Handguns

  • P890 (MWII)
    • Increased maximum damage from 52 to 59 (+13%).
    • Increased minimum damage from 37 to 44 (+19%).
    • Decreased maximum damage range from 9.1m to 4.6m (-50%).
  • .50 GS (MWII)
    • Increased maximum damage from 96 to 116 (+22%).
    • Increased near-medium damage from 68 to 95 (+40%).
    • Decreased maximum damage range from 17.3m to 8.6m (-50%).
    • Decreased near-medium damage range from 35.1m to 17.3m (-51%).
  • X12 (MWII)
    • Increased maximum damage from 39 to 47 (+20%).
    • Increased near-medium damage from 30 to 39 (+30%).
    • Increased minimum damage from 28 to 30 (+7%).
    • Akimbo X12 Rear Grip
      • Increased damage penalty from -20% to -40%.
  • Basilisk (MWII)
    • Increased head damage multiplier from 2x to 2.5x.
    • Decreased medium damage range from 35.1m to 33m (-6%).
    • Removed far-medium damage range.

The Basilisk is now capable of a 1-shot kill to the head up to its medium damage range.

  • FTAC Siege (MWII)
    • Increased maximum damage from 24 to 26 (+8%).
    • Increased near-medium damage from 20 to 24 (+20%).
    • Increased medium damage from 18 to 20 (+11%).
    • Increased minimum damage from 15 to 18 (+20%).
  • GS Magna (MWII)
    • Increased minimum damage from 36 to 40 (+11%).
    • Increased lower torso damage multiplier from 1.05x to 1.15x.
    • Increased upper leg, lower leg, and foot damage multipliers from 0.8x to 1x.
  • X13 Auto (MWII)
    • Decreased horizontal recoil from 7.2deg/s to 6.5deg/s (-9%).
    • Decreased vertical recoil from 31.7deg/s to 28.4deg/s (-10%).
    • Increased maximum damage from 25 to 29 (+16%).
    • Increased near-medium damage from 22 to 25 (+14%).
    • Increased medium damage from 18 to 22 (+22%).
    • Increased minimum damage from 15 to 20 (+33%).

Killstreaks

  • Guardian-SC
    • Turret can now be deployed while the player is standing in water.
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I am an avid gamer who loves to write about games. I started gaming with a copy of Call of Duty 4: Modern Warfare. Since then, I have fallen in love with games with a particular inclination towards Call of Duty titles.
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