A new patch for MW3 has just gone live that has changed the existing mechanics since the patch last week. Some of the changes include quick scope kills being more lenient, the exploit involving Rear Grips on Handguns being patched, and much more. You can read the complete Modern Warfare 3 Patch Notes (09 July) below.
Contents
Warzone Patch Notes (9 July)
GLOBAL
STABILITY & PERFORMANCE
- Addressed an issue causing some players to become stuck loading the Main Menu.
CUSTOMIZATION
- Addressed an exploit involving the Showcase allowing players to equip unearned items.
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/common/line_2.png)
WARZONE
GAMEPLAY
- Tac Sprint Boots
- Increased the number of Tac Sprint Boots that spawn in bunkers to 3, up from 1.
- 1 set of boots in the chest in the treasury room
- 2 sets of boots in the first bunker room, before the treasury room
- Increased the number of Tac Sprint Boots that spawn in bunkers to 3, up from 1.
WEAPONS
HANDGUNS
WEAPON
ADJUSTMENTS
COR-45
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/body/mwiii/wz/weapons/COR-45.png)
- Addressed an exploit allowing a faster fire rate than intended using non-standard input methods.
![](https://imgs.callofduty.com/content/dam/atvi/callofduty/cod-touchui/patchnotes/common/line_1.png)
Modern Warfare 3 (MW3) Patch Notes (9 July)
GLOBAL
STABILITY & PERFORMANCE
- Addressed an issue causing some players to become stuck loading the Main Menu.
CUSTOMIZATION
- Addressed an exploit involving the Showcase allowing players to equip unearned items.
MULTIPLAYER
PROGRESSION
- Fixed incorrect unlock requirements being displayed for G3T_H1GH3R Camos.
MAPS
- Das Haus
- Adjusted geometry near the Central Pillars to prevent enemy nameplates from appearing through surfaces.
- Meat
- Adjusted collision near the Entrance to prevent players from reaching an unintended location.
MODES
- Mutation
- Mutated Leaper
- Decreased inner explosive damage radius from 0.6m to 0.1m (-79%).
- Increased inner explosive damage from 100 to 150 (+50%).
- Leaps must now travel 18.1m+ for lethal explosive damage to occur.
- Mutant Juggernaut
- Decreased maximum health from 1,000 to 750 (-25%).
- Mutated Leaper
WEAPONS & ATTACHMENTS
Light Machine Guns
- RAAL MG
- Removed incompatible GRV-Z Short Grip Attachment.
Handguns
- COR-45
- Addressed an exploit allowing a faster fire rate than intended using non-standard input methods.
KILLSTREAKS
- DNA Bomb
- Fixed an exploit allowing the DNA Bomb to be earned more often than intended in round-based game modes.
- Missile Drone
- Improved flight path to prevent obstruction on Emergency.
ZOMBIES
GAMEPLAY
- Fixed an issue causing the JAK Signal Burst Conversion Kit on the DM56 to be improperly equipped.
- Fixed an exploit allowing more damage than intended to be dealt to Elite enemies using the Dead Wire Ammo Mod.