Last of Us part 1 has recently been released on PC and it was a disaster of a release as there were a lot of bugs and improvements the game needed. Developers have been rolling out many patch fixes already and yesterday a new patch v1.0.1.7 got released. This guide will tell you all what the patch notes contain and which bugs are being fixed.
Read More: Fix the Last of Us Part 1 graphic bugs and Visual Glitches
Last of Us Part 1 v1.0.1.7 Patch Notes
These are the new hot fixes rolled by the Developers to the Last Of Us Part 1 with the new update patch v1.0.1.7:
- NVIDIA – Directly from NVIDIA: “[The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676].” Hotfix addresses the same.
- Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time
- Fixed an issue where the ‘Reset to Default’ function in the Graphics menu under Settings could make improper selections
- Fixed an issue where the HUD performance monitors could impact performance when enabled
- Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes
- Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence
- Fixed an issue that could cause a crash while the game launched
- Added additional crash report logs to provide further insight for developers
- Added a new feature where users will be prompted to enable additional GPU diagnostic tooling following a GPU-related crash (optional and only enabled for the current gameplay session)
These are what the patch notes for patch v1.0.1.7 entail. There are still some issues which are in the game. Players can go to the official website and check which issues are still in need of a patch.
That’s all you need to know about the Last of Us part 1 patch v1.0.1.7. If you find this guide helpful, you can check our website for all the news and guides about Last of Us Part 1.