In Frostpunk 2, setting laws is essential to managing the city and ensuring its survival. Just like in Frostpunk (the first edition of the game published in 2018), laws shape the social fabric, dictate how citizens are treated, and offer choices that may lead to moral dilemmas.
Players must build a city strategically where people can live with peace and wealth. To ensure that, players must take significant steps for the city’s welfare. Implementing the laws comes into the picture in this situation.
Guide to set Laws in Frostpunk 2
In Frostpunk 2, maintaining peace and reducing crime is crucial for a well-functioning city. Players must implement strict laws to keep order and ensure safety. These laws will help to build responsible citizens with ethics and principles. The citizens’ personal development will help build a better city. Here is a step-by-step guide to implementing Laws in Frostpunk 2:
Build a Council Chamber
First, players need to build a Council in the city to approve a law. In Frostpunk 2, during Chapter 1 of the Story Mode, players will be prompted to unlock the Council, which is critical in passing laws that help maintain order and manage their city’s growth.
After building the Council, players can unlock the Law Proposal in the lower left corner of the screen, which will allow them to pass the laws. At first, players will only have access to a few categories of law. However, as they progress in the game, they will unlock the others as well.
Implementing the Law
In Frostpunk 2, passing a law through the Council requires securing enough votes from the delegates. Here’s a breakdown of how the process works and what to do if the player needs more support:
- Gathering Votes:
- To pass a law, players need a majority of delegates to vote For the law.
- For special cases, such as laws in the Rule category, players will need a two-thirds majority to pass the law.
- Factions and Voting Dynamics:
- Different Factions in the city will have varying numbers of delegates based on their popularity, which fluctuates over time. Each faction supports or opposes laws depending on their beliefs, so their stance on an issue can significantly impact the vote.
- When proposing laws, keep in mind the influence of each faction, as their support or opposition may determine whether the law passes.
- Proposing Laws:
- Players can propose laws from four categories: Survival, City, Society, and Rule. If the players allow a Faction to propose the next law, the choice of law may already be decided for them.
- If the player is proposing, he can hover over a law to see its current effects and the buffs or debuffs that an alternative law would bring.
- Negotiation and Strategy:
- If the players don’t have enough votes to pass their desired law, they will need to negotiate with the different Factions. This might involve making compromises or offering incentives to gain their support.
- Pay attention to the interests and concerns of each faction, as aligning proposals with their values could help sway their votes in favor.
- Holding the Vote:
- Once players have gathered enough votes or secured an agreement, they can choose to hold a vote immediately. If not, they can revisit their proposal to make adjustments and try again later.
Successfully navigating the Council requires balancing the demands of various Factions, understanding their positions, and negotiating strategically to pass the laws that will shape the future of the city.
Can the players remove any laws?
In some scenarios, players might need to change the laws for the city’s welfare in Frostpunk 2. Unfortunately, once the players adopt a law in a particular category, they cannot revert that rule. However, there is an alternative option available. Players can replace the existing law with another one from the same category.