A new patch for Helldivers 2 has just gone live. With the update, the game is at version 01.000.404. The update brings small fixes but crucial for players affected by them. One of the main focuses of this patch is to resolve various types of crashes. The update also lists all the known issues and fixes several bugs in the game. Here is the complete Helldivers 2 Update 1.000.404 Patch Notes.
PATCH 1.000.404
Overview
This hotfix aims to resolve crashes and to reduce the number of people stuck in the hellpod drop-in loading screen.
Fixes
- Fixed the ‘Superior Packing Methodology’ ship module upgrade (technically this was fixed on the server side and has been working since July 1st).
- Fixed crashes and glitches occurring when dropping into a mission.
- Fixed instances of players becoming stuck in the hellpod loading screen.
- Fixed a crash that occurs after changing settings (this should be fixed for real this time, the last fix didn’t stick the landing and we have sent the responsible engineer to a Super Earth re-education camp).
Known Issues
- Sending friend requests via friend code in game currently does not work
- Players may be unable to be joined or invited to the game
- Players added to the Recent Players list will appear in the middle of the list
- Players may experience delays in Medals and Super Credits payouts
- Enemies that bleed out do not progress Personal Orders and Eradicate missions
- Deployed mines may sometimes become invisible (but remain active)
- Arc weapons sometimes behave inconsistently and sometimes misfire
- Most weapons shoot below the crosshair when aiming down the sights
- Stratagem beam might attach itself to an enemy but will deploy to its original location
- Hand Carts ship module does not reduce Shield Generator Pack’s cooldown
- Bile Titan sometimes does not take damage to the head
- Players may become stuck in the Loadout when joining a game in progress
- Reinforcement may not be available for players who join a game in progress
- Planet liberation reaches 100 % at the end of every Defend mission
- Raise Flag of Super Earth objective does not show a progress bar
- Mission count in the Career tab is being reset to zero after every game restart
- Some weapons’ descriptions are out-of-date and don’t reflect their current design
- Personal orders may not display correctly. (Kill 5!)
Not gonna lie, I’m just whelmed by the is patch. The strategem changes are a good start and I like what they’re doing. But, Most weapon balance changes appeared to be minimal increases to durable damage and not addressing the real issues with weapon ineffectiveness, such as, assault rifles not have a niche in game. But I could be wrong. I am furious they have still not fixed the mechs as they are still completely useless, since the emancipator still has extremely poor ammo, and horribel durable damage values. The patriot’s rockets still deal the same poor damage, and lack peneration. I thought their would massive sweeping changes to the weapons to freshen the game up and return us to the power fantasy this game is supposed to be but that didn’t happen. They’re going in a good direction, but let’s just say for now I’m just whelmed.
This game was never meant to be a power fantasy, helldivers are meant to br disposable troops. Change your mindset and you’ll enjoy it a lot more.
The mechs works fine and they tightened up their firing so they land more accurately at a distance. We use them consistently in 7s-9s. If you’re struggling with them then perhaps you just need a bit more practice. They aren’t meant to be used for an entire match. They’re more meant as a tide turner and, especially the emancipator, they do this very well if you’re accurate and just use them in a smart way. With this change to their accuracy they’re going to be absolutely deadly in the hands of my usual squad whereas they already were doing just fine.
Brilliant devs!! Congrats
I think I’m going to give the new faster call down loadouts a try, I’ve been dying for a fast cooldown anti armor that not 500kg. Now I have more orbital to choose from.
I’m going to be off cooldown every minute, if I don’t hit 20 strategems used I’m a failure.!
You shouldn’t be able to be kicked out of a mission or be killed by them before you get on the extraction ship. That’s some bull**** and they should be penalized. Like not getting credit for the samples or exp.
Is the bugged reinforcement thing fixed I’ve had a couple of games now the after death we can’t renforce dead players we are not in ion storm or anywhere near a stratagem blocker and continually try to reinforce but can’t bring anyone down