A new hotfix for Enshrouded has just gone live that addresses a few issues that arose after the recent update in the game. With this update, the Version Number for the game will be 511168. The update fixes a roof texture issue and an issue where the enemies did not move for players who played for longer sessions, among other things. Here is the complete patch notes:
Enshrouded Hotfix #11 – Server-side update
Version number: 511168 (no change to game clients)
- Fixed an issue that prevented connection to dedicated servers in some cases.
Q: “Is this something I need to care about?”
A: Only if you were unable to connect to your dedicated server!
- Players who are playing on self-hosted servers (solo/peer-to-peer hosting) don’t need to do anything, this only applies for dedicated servers.
- Players who host their own dedicated server can download the new server update and try again.
- Players who rent from a server provider, they either wait for the servers to be automatically updated, or they can try restarting the server. This will depend on their specific server provider.
Enshrouded Hotfix #10
Version Number: 511168
• Fixed an issue that could lead to enemies no longer moving after playing a longer session.
• Fixed an issue with flickering roof textures when tessellation is enabled on some AMD GPUs. -> Known issue: there are some other flickering textures with tessellation issues on some AMD GPUs
• Fixed a missing recipe for Blue Luminescent Blocks. -> Known issue: the glow is tinted green at the moment.
• Fixed several rare crashes.
• Hitting summoned Hollow Hounds no longer damages the summoners.
• Fixed an issue that could cause the rage phase of melee Hollows to not use the correct eye VFX.
• Fixed an issue with gold and silver sarcophagi to not use the correct loot pool. The chance for Hollow Halls-specific loot should be higher now.
• Fixed a few visual issues with assets in the Hollow Halls such as incorrectly flickering braziers.
• Fixed Hollow Elite’s textures not properly dissolving when defeated.
• Fixed some instances of incorrect ambient sounds in the Hollow Halls.