A new patch for The First Descendant will go live today, as scheduled below. The patch is available for all platforms: Xbox, Steam, and PS. It includes fixes for several aspects of the game and brings the Season 1 changes. The full patch notes are out and can be read below.
■ Patch Schedule
– 09.26.2024 (Thu) 00:00 PDT
■ Platforms
– Steam, Xbox Series X│S, Xbox One, PS4, PS5
The First Descendant Hotfix 1.1.3 Patch Notes
Content Improvements
(1) Content
– You can now start Public Operations in the Invasion.
ㄴ The number of monsters increases depending on the number of participants.
ㄴ Order of Truth – Interacting with a drone now makes other drones despawn.
– Fortress – Fallen Ark Void Fragment has been changed.
ㄴ Expanded the terrain.
ㄴ Additional snipers has been placed for the second round.
– Traps in certain dungeons have been modified or deleted.
ㄴ Sterile Land – Unknown Laboratory (Hard)
ㄴ Agna Desert – Caligo Ossuary (Normal, Hard), The Asylum (Normal, Hard)
ㄴ White-night Gulch – Bio-Lab (Normal, Hard)
ㄴ Hagios – The Haven (Normal, Hard), Old Mystery (Normal, Hard)
– The amount of HP orbs and ammo dropped by scout monsters roaming the field, has increased.
(2) Descendants
– Yujin’s ‘Hyperreactive Healing Ground’ skill now heals HP after granting Purification, rather than before.
– Improved certain skills of Freyna, Kyle, and Esiemo.
(3) Weapons/Modules
– Two new Modules have been added.
ㆍ Bio Sync Shield
ㄴ Reduces HP Recovery from HP orbs by a certain amount and instead heals the shield by the said amount.
ㆍ Last Stand
ㄴ When using a skill to attack enemies, consumes all of your shield to deal additional damage equivalent to a certain percentage of the total damage.
ㄴ The additional damage has a base value, and the value increases based on the amount of shield consumed.
ㄴ After activation, recovers Shield by a certain percentage of Max Shield every second for a certain period of time. It has a Cooldown.
(4) UI/UX
– Now you can check recommended stats for each Intercept Battle.
ㄴ Recommended stats include Weapon DPS, Max HP, Max Shield, DEF, and Resistance per Attribute.
– Ultimate Weapons will no longer be filtered as junk regardless of the ‘Exclude from Junk’ settings.
ㄴ In order to dismantle an Ultimate Weapons, you need to manually designate it as junk.
– Max Capacity UP Modules now display Capacity with the ‘+’ sign in the Module UI.
– Tracked Items in the Research UI will no longer be untracked when the Research is completed.
– In No Resurrection Zones of Infiltration Operations, a system message will tell you that you cannot abandon rescue during the DBNO state.
– You can now set whether to run or sprint by default for movement in Game Options.
– The range of possible values for Controller – Dead Zone settings in Game Options has been increased from 20-40 to 0-99.
– You can now set Controller – Vibration Intensity to ‘Weak’ in Game Options.
– Terrain damage in every field now reduces Shield first. (The survival time is the same as before.)
– Customize – Spawn settings have been moved to the Descendant Skins menu.
– The Storage object under the Workbench in Albion has been moved to near the Mailbox above.
(5) Optimization
– [PS5, XSX, XSS] Slightly improved the game’s CPU performance.
– Frame Generation improvements and changes
ㄴ Fixed an issue where enabling AMD Frame Generation often caused frame drops.
ㄴ You can now enable AMD Frame Generation on PS4 Pro and XB1X.
ㄴ Removed a restriction where the option could only be enabled on a 120Hz display on consoles.
ㄴ You can now choose Frame Generation regardless of the upscale you’re using on PC. (However, Nvidia Frame Generation can only be enabled on GeForce 40 Series or higher.)
(6) Miscellaneous
– Now you can view Spawn/Despawn animations for each Descendant in Customize.
– Added a feature to rewatch cinematics.
ㄴYou can use this feature by interacting with an Arche Trace in Albion, the camp of a battlefield where the cinematic took place, and the starting point of Infiltration Operations.
ㄴArche Traces can be found in the following locations:
Albion
Kingston – The Destruction
Sterile Land – The Forgottense
Vespers – The Shelter
Echo Swamp – The Chapel
Agna Desert – Miragestone
White-night Gulch – Mystery’s End
Hagios – Old Mystery
Fortress – Heart of the Fortress
Fortress – Quarantine Zone
ㄴ The infiltration operation cinematic can be viewed again by starting the “Private Operation”.
# Director’s Comments
Since Cinematics provide higher quality lighting compared to the usual gameplay environment, they’re perfectly suited for players to examine their customization. Since players who finished the story cannot see the Ultimate Descendants they’ve farmed or their customized Descendants in cinematics, we’ve added a feature to rewatch them.
Now you can rewatch cinematics after finishing the story with the Hailey you’ve acquired or the Ultimate Descendant you’ve worked hard to get. Get a more vivid look at your own Descendant, customized with various skins and paints, in high-quality cinematics.
– Added the “Preview in Field” button in the Customize UI. Now you can preview the appearance and paint color with an actual field as the background.
(7) Shops
– You can buy the products listed below in the Shop.
ㄴ Ultimate Lepic Bundle I
ㄴ Premium Ultimate Lepic Bundle I
ㄴ Ultimate Viessa Bundle I
ㄴ Premium Ultimate Viessa Bundle I
ㄴ Ultimate Ajax Bundle I
ㄴ Premium Ultimate Ajax Bundle I
ㄴ Ultimate Bunny Bundle I
ㄴ Premium Ultimate Bunny Bundle I
ㄴ Ultimate Gley Bundle I
ㄴ Premium Ultimate Gley Bundle I
ㄴ Freyna’s Vulgus Slayer
ㄴ Gley’s Vampire
ㄴ Valby’s Glowing Frog
ㄴ Emergency Oxygen Cylinder
– The ‘Back Attachment’ and ‘Spawn’ included in the ‘Premium Ultimate Descendant Bundle I’ are exclusive to the corresponding Ultimate Descendant and cannot be used by other Descendants.
Bug Fixes
(1) Content Improvements
– Fixed an issue where you cannot acquire a mission object when monsters die before exiting the dimensional gate.
(2) Descendants
– Fixed an issue where the field of view would be locked when changing weapons, while using Bunny’s ‘Speed of Light’ skill. – Fixed an issue where certain effects of Ultimate Bunny would not be displayed on the Descendant List animation screen.
– Fixed an issue where using Hailey’s ‘Zenith’ skill on an unstable network connection could cause an incorrect field of view when shooting while aiming after the end of the skill.
– Fixed an issue where Ajax’s ‘Body Enhancement’ Skill Module could cause the ‘Void Energy’ UI to display the effect for only one segment.
– Fixed the incorrect icon images for Viessa’s ‘Cold Snap Watch’ and ‘Hypothermia’ Module descriptions.
– Fixed the incorrect icon image for Luna’s ‘Aggressive Melody’ Skill Module description.
– Fixed the incorrect icon image for Lepic and Ultimate Lepic’s ‘Power Unit Change’ Skill Module description.
– Fixed an issue where ‘Shield Recovery Modifier’ did not affect certain Descendants’ skills with a Shield Recovery effect.
ㄴ Enzo, Yujin, Ajax, and Kyle’s Shield Recovery skills are now properly affected by the said stat.
(3) Weapons/Modules
– Executor’s ‘Executor’s Exaltation’ effect no longer activates when attacking enemies that are immune to the effect or hitting environment objects in Intercept Battles.
– Fixed an issue with the Wave of Light – where the effect of ‘Solar Halo’ remains when changing weapons.
– The effect of the ‘Lethal Finish’ Module is now properly applied per Cooldown when attacking an enemy with the ‘Guardian Lance’ of King’s Guard Lance.
(4) UI/UX
– Fixed an issue with the acquisition info popup for tracked Core Materials in the Access Info UI, where the list would close when you placed the cursor over it.
– Fixed an issue with the acquisition info popup in the Access Info screen under the certain display resolution where tooltips for Amorphous Material would flicker.
– Fixed an issue in the Infiltration Operation UI, where hovering the cursor over the Research Materials in the reward list after hovering over the Amorphous Materials in the Selectable Rewards could cause the tooltip to display the ‘Shape Stabilizer Application Info’ and ‘Amorphous Material Linked Reconstructed Device Info’ buttons.
(5) Miscellaneous
– Changed the barricade height in all Outposts to 2m or higher.
– Fixed an issue leaving the map in the air in the Fortress – Defense Line.
– Fixed an issue where attacking a Colossus when they appear would not increase the Frenzy Gauge.
# Director’s Additional Comment
Hello, Descendants. This is the Director of The First Descendant, Minseok Joo.
Today, we also prepared the ‘Dev Note Vol. 14’ along with the Hotfix changes to tell you about the upcoming October 10th update. Be sure to check out the preview of content that will arrive on October 10th.
[Dev Series] Dev Note Vol. 14 – Oct 10 Update Announcement
The ‘Freyna’s Encrypted Vault Shop’ event has also begun. Accomplish missions, use the points you’ve collected to unlock Encrypted Vaults and get the rewards you want!
So when we going to fix adding friends and having a friend’s list, I can’t even add people or people can’t add me, making this game hard to play.
I would like to see a change to shape stabilizers as in their current form they don’t seem to work that well or are all that useful. It would be awesome if I could use a shape stabilizer to remove one of the possible reward options from amorphous patterns to improve my odds. One step further, I’d like to be able to remove up to 4 options at a time so that I can guarantee the reward of my choosing.
The shape stabilizers should stay in the loot pool, but as a concession I would support the item being sold in the store individually or in packs of 5.
So you think it’s feasible to completely remove the odd of getting something? All because you don’t like the odd of you getting it? Just how many Shape Stabilizers do you think they should make you use to grantee that you get the item that you want? Honestly using just 4 Shape Stabilizers is way to low of a number to grantee the item.
Could yall please fix the drop rates of code breakers. Spending 3 days for 2 purple code breakers is abysmal. Not to mention the 4 layers of RNG for enzos trans mods.
What missions are you doing for them? I’ve been getting quite a few just running infiltration ops. I also farmed Anticipated Ambush Point a bunch the other week and currently have like 18 ultra code breakers
This was driving me insane as well but, I have since learned, unequip all other bonus drop rate Equipment (Equipment, module, etc drop rate increase) and equip -only- Consumable increase at the highest rate you have. I did this and the amount of code breakers I receive from the 30 seconds mission near rockfall portal has increased exponentially. I get at least one code breakers per run, every few I’ll get 2, and seems like a purple within 5 with back to back purples here and there. My last session of farming them, about 1.5 hours, I got 8 ultra-precision code breakers. This was a lot for me, very lucky, but it comes in waves it seems. But, with bonuses to all drops equipment on at the same time, I was getting next to zero code breakers at all, let alone ultra-precision ones. Hope this helps and good luck!
Could y’all check to see if derelict outpost rewards are bugged in Echo Swamp on ps5 there’s no way I’m using Sharen stealth and all my rewards are 2 guns and a mod.
This is the worst season I’ve ever seen in a game. If it continues like this it won’t last long. After today’s update, I just gave up on this game.
Welp good bye. One less negative person in the game.
Hope harder difficulty eventually spread further to map content – missions/reactors/outposts etc and colossus battles as well.
P.S. pls fix Hailey coloring on her skins (desert and pink), some slots paint questional objects, some very similar objects and it results in some important parts not being an option to apply color on.
Solo play Is the worst idea that dev can Imagine for a cooperative game. Hope that this thing can change as soon as possibile.
I agree with you there. Unless you are a bunny with a meta build the new content. Im already thinking about dropping this game.after dumping 250+ hours into it.
Who wants solo play in a multi player game. Its complete madness.
Honestly, I some what agree with you. Letting CO-OP happen would be good. However There is a lot worse things that can, and most likely will happen if they make these Invasion Missions Matchmaking. I can already see everyone crying about Matchmaking for them now. People leaving if the other person is not a Bunny, or Valby, all because they want to be Carried through this content like they did everything else. Players for the biggest part refuse to use in game voice even if it is just to hear what’s being said. Players will do whatever they want to do no matter the mechanics of them, because for the ones wanting to be carried don’t care win or lose they will just queue up for it again til they get the results they are looking for.
Awsome as ever! Thank you