A new hotfix for Elden Ring has gone live, bringing several fixes to improve the overall experience of the game. The patch is available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Steam. Below are the full patch notes.
Elden Ring Update 1.14 Patch Notes
Targeted Platforms
PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam
Final Boss balance adjustments
The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”
- Changed the action pattern when the battle starts.
- Adjusted some attack moves.
- Decreased the damage of some attacks.
- Decreased stamina damage of some attacks.
- Decreased the attack range of some non-weapon-based attacks.
- Improved the visibility of some attack effects.
PvP-exclusive balance adjustments
Equipment
- Decreased the damage of Backhand Blades against other players. (The Smithscript Cirque’s throwing attacks are not affected by this change)
- Decreased the damage of Spears’ dual wield attacks against other players.
- Decreased the damage of the Pata weapon against other players.
- The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player.
Skill
Scattershot Throw
- Decreased damage against other players.
- This skill will no longer cause the headshot damage motion when hitting another player.
Discus Hurl
- Decreased the damage animation value generated by this skill when hitting another player.
Weed Cutter
- Decreased the poise value of follow-up attacks when using this skill against other players.
General balance adjustments
Equipment
- Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types:
Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw.
- After performing left handed attacks with weapons of the Great Katana category, cancelling into subsequent attacks using the right handed weapon will now take longer.
- Hand-to-Hand Arts weapon type
- Increased damage.
- Shortened the recovery time between some normal attacks and follow-up attacks.
- Colossal Sword weapon type
- Increased the move distance when attacking.
- Increased the speed of the first normal attack.
- Backhand Blade weapon type
- Decreased the attack speed of normal attacks from a crouching position.
- Small Shield and Medium Shield weapon types
- Increased the damage negation of some shields when blocking physical attacks.
- Increased the guard strength of some shields.
- It will now take longer to be able to cancel into most actions after performing one-handed normal attacks with the Swift Spear.
- Extended the Smithscript Dagger’s throwing attacks range.
- Increased the attribute scaling of Rellana’s Twinblade for lower Intelligence and Faith attributes.
- Rellana’s Cameo Talisman
- Reduced the delay before the damage enhancement activates.
- Increased damage enhancement.
Weapon Arts
Light
- Increased attack speed
Darkness
- Increased attack speed
Dynastic Sickleplay
- Reduced stamina consumption
- Increased poise damage of follow-up heavy attacks.
- Increased the movement distance of the first follow-up heavy attack.
- Adjusted the damage animation recovery time when the second follow-up heavy attack hits another player.
Shield Strike
- Cancelling other actions to perform this weapon art will now take longer.
Moon-and-Fire Stance
- Increased the light wave range, poise damage, and attack speed of the stance’s normal attack.
- Increased the poise damage from the stance’s heavy attack.
- Adjusted the damage animation recovery time when a stance’s heavy attack hits another player.
Devonia’s Vortex
- Increased attack power.
- Extended the attack range of the Great Hammer’s spin.
- Increased poise value and poise generation speed.
- Adjusted the damage animation recovery time when a charged attack hits another player.
Spell
Rellana’s Twin Moons
- Increased attack range for the first and second attacks.
- Reduced the knockback distance of the second attack.
Incantation
Aspects of the Crucible: Thorns
- Increased attack power.
- Increased attack power, stamina attack power against guarding enemies.
- The close-range hitbox now follows the movement of the player
Aspects of the Crucible: Bloom
- Increased attack speed, increased size of the hitbox.
- Shortened recovery time between using this incantation and follow-up actions.
Divine Bird Feathers
- Decreased the minimum delay between consecutive hits.
- Increased range.
Furious Blade of Ansbach
- Cancelling this incantation into rolls will now take less time.
- Increased poise damage.
- Increased enemy knockback distance.
Midra’s Flame of Frenzy
- Increased attack speed.
- Increased Frenzy status buildup range against enemies.
- Decreased Frenzy status buildup when using this skill.
Bayle’s Flame Lightning
- Increased attack power.
Bug Fixes
- Black Pyreflies items will now correctly reappear when resting at a site of grace.
- Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina.
- Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand.
- Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons the be lower than intended.
- Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield.
- Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly.
- Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended.
- Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks.
- Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored.
- Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons.
- Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand.
- Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons.
- Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills.
- Wild Strikes / Spinning Strikes / Unending Dance
- Fixed a bug that caused the Rolling Sparks Skill to go through some terrain.
- Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly.
- Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies.
- Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain.
- Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations.
- Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used.
- Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended.
- Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment.
- Fixed a bug that made some Site of Graces difficult to touch under certain circumstances.
- Fixed a bug in some areas where the invasion spawn-in position was different than intended.
- Fixed a bug where the displayed name of certain areas was different than intended.
- Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC.
- Fixed a bug that prevented some effects from being displayed correctly.
- Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer.
- Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel.
- Several performance improvements and other bug fixes
- Corrected a descriptive error in the game’s credit that was incorrectly added in patch 1.12;
Possible unstable performance fixes
- For the PS5 version of the game, unstable framerate may be improved by using the “Rebuild Database” option from the device’s safe mode.
- In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the “System” > “Graphics ” > “Ray Tracing Quality” from the title screen or in-game menu.
- In the PC version, the message “Inappropriate activity detected” may appear without cheating. To fix this issue, please verify the integrity of the game’s files before restarting the game.
- In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.14
Regulation Ver. 1.14.1
- In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.
- If the Regulation Ver. listed in the lower right corner of the title screen is not1.14.1, please select LOGIN and apply the latest regulation before enjoying the game.
Online play requires the player to apply this update.
Elden Ring Hotfix 1.13.2 Patch Notes
Target Platform – PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam
Bug fixes
- Fixed a bug which caused the Death status ailment from the Skill “Death Flare” to be applied to the Skill “Deadly Poison Spray”.
- Fixed a bug that caused the power of some attacks used by the NPC “Red Bear” to be higher than intended.
- Fixed a bug that prevented players from invading other players’ worlds in some areas of Scadu Altus under certain circumstances.
- Fixed a bug that allowed Cooperative multiplayer in some areas of Scadu Altus with no area bosses present.
- Fixes to adjustments regarding Revered Spirit Ash Blessing and some spirits introduced in App Ver. 1.13 App Ver. 1.13/Regulation Ver. 1.13.1
- Fixed a bug where summoned spirits were not correctly receiving the attack power and damage negation increase effect from Revered Spirit Ash Blessing.
- Fixed a bug in which the amount of status increase in the following spirits was different than expected.Warhawk/Spider Scorpion/Bigmouth Imp/Gravebird/Stormhawk Deenh/Banished Knight Engval/Fire Knight, Hilde/Battlemage Hugues/Depraved Perfumer Carmaan/Blackflame Monk Amon/Demi-Human Swordsman Yosh/Cleanrot Knight Finlay/Nightmaiden & Swordstress
The version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 1.13
Regulation Ver. 1.13.2
- If the Regulation Ver. listed in the lower right corner of the title screen is not1.13.2, please select LOGIN and apply the latest regulation before enjoying the game.Online play requires the player to apply this update.
- In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.
Patch Notes Version 1.13
Targeted Platforms – PlayStation 4 / PlayStation 5 / Xbox One / Xbox Series X|S / Steam
PvP-exclusive balance adjustments
Equipment
- Increased poise damage of normal attacks for the following weapon types:
Light Great Swords / Backhand Blades / Hand-to-Hand Arts / Beast Claws - Increased poise damage of dual wield attacks for the following weapon types:
Straight Swords / Thrusting Swords / Curved Swords / Katanas / Spears / Whips / Fists / Claws - Increased poise damage of the Claws of Night throwing attacks.
- Decreased the backstep invulnerability window when the Fine Crucible Feather Talisman or the Talisman of All Crucibles are equipped.
Skills
Savage Lion’s Claw
- The second hit of the follow-up attack is now easier to land.
- Decreased damage animation of the first attack against other players.
Raging Beast
- Decreased invulnerability window against other players’ attacks.
Blind Spot
- Decreased invulnerability window against other players’ attacks.
Palm Blast
- Decreased poise amount generated when charging this skill.
Spell and Incantations
Miriam’s Vanishing
- Decreased invulnerability window against other players’ attacks.
Knight’s Lightning Spear
- Increased attack power of the initial lightning spear.
- Decreased attack power of the spears launched after the first one.
- Decreased poise damage of all spears generated by this spell.
General balance adjustments
- Increased damage animation of the Light Greatsword charge attacks against enemies (other than players).
- Increased the stats & status of the following NPCs that can be summoned in some areas:
- Needle Knight Leda / Pureblood Knight Ansbach / Thiollier
- Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when the Revered Spirit Ash Blessing is at [5] or more.
- Increased the attack power and damage negation of summoned spirits, excluding the Mimic Tear, when upgraded to “+8” or higher.
Armament
Increased attack power scaling when upgrading the following armaments.
Repeating Crossbow / Spread Crossbow / Rabbath’s Cannon
Shield of Night
- Increased damage negation when blocking physical attacks.
Euporia
- Increased Holy damage when the weapon has its luster restored.
- Decreased the number of attacks required to restore the weapon’s luster.
- Increased the duration of the luster restoration effect.
Golden Lion Shield
- Increase guard strength.
Golem Fist
- Added a damage hitbox to the hand portion of the ranged fist attack.
Smithscript Greathammer
- Increased poise damage of the swing portion of throwing attacks (the projectile is unchanged).
Spread Crossbow
- Decreased the generated status buildup when used with Bolts that have status effects.
Ailment Talisman
- After the onset of a status ailment, the status build up (or duration) of said ailment will now also be reduced immediately by a certain amount.
Clarifying Horn Charm / Clarifying Horn Charm +1 / Clarifying Horn Charm +2
- Increased Focus resistance.
Skill
Savage Lion’s Claw
- Increased attack power and poise damage of the first attack.
Swift Slash
- Reduced movement distance when using this skill
- Extended recovery time.
Overhead Stance
- Increased attack power against enemies (other than players).
Aspects of the Crucible: Wings
- Increased attack power.
- Increased directional control, as well as amount of poised generated when using this skill.
Lightspeed Slash
- The additional light attacks are now affected by the attack power and ability scaling of the weapon.
Rancor Slash
- Increased attack power of the vengeful spirits.
- Increased stamina damage against guarding enemies.
Revenger’s Blade
- Increased directional control for follow up attacks after a strong attack.
Horn Calling
- Increased attack power against enemies (other than players).
Horn Calling: Storm
- Increased attack power against enemies (other than players).
Weed Cutter
- Increased the speed of attacks.
Romina’s Purification
- Increased poise value when using this skill.
Red Bear Hunt
- Increased attack power.
- Increased poise value when using this skill.
Rancor Shot
- Decreased status buildup generation when used with Arrows that have status effects.
Repeating Fire
- Adjusted attack power to compensate for increase in weapon damage
Feeble Lord’s Frenzied Flame
- Reduced Frenzy status effect buildup against enemies.
Revenge of the Night
- Increased poise damage and attack power when this skill is used immediately after guarding against an enemy attack.
Spell
Glintblade Trio
- Increased attack power.
Blades of Stone
- Adjusted attack power of the first, second and third charge attacks.
- Increased attack power of the non-charged attack.
- Increased attack power of the first hit of the charged attack, and reduced attack power of the second and third hits.
- Increased attack range and attack speed.
Glintstone Nail
- Increased attack power and improved enemy tracking.
Glintstone Nails
- Increased attack power and improved enemy tracking.
Impenetrable Thorns
- All generated Impenetrable Thorns will now track enemies.
- Decreased attack power and poise damage.
- Decreased the Hemorrhage status buildup and stamina damage against guarding enemies.
Rings of Spectral Light
- Increased attack power and Frostbite status buildup.
Vortex of Putrescence
- Increased attack power and Frostbite status buildup.
Incantation
Minor Erdtree
- Increased HP recovery amount.
Land of Shadow
- Improved enemy tracking.
Spira
- Increased attack speed.
Watchful Spirit
- Improved enemy tracking.
Divine Beast Tornado
- Increased attack power.
- Enemies hit by the tornado will now be launched upwards.
- The tornado will be less likely to disappear due to collision with the terrain.
Rain of Fire
- Increased attack power.
- Reduced the interval between each hit.
Roar of Rugalea
- Increased poise damage and attack power.
Furious Blade of Ansbach
- Increased attack power.
Rotten Butterflies
- Increased Scarlet Rot status buildup.
- Reduced the interval between damage ticks.
- Increased attack range.
Ash
Wandering Noble
- Will no longer stagger as easily.
Noble Sorcerer
- Will no longer stagger as easily.
Nomad Ashes
- Will no longer stagger as easily.
Putrid Corse
- Will no longer stagger as easily.
Skeletal Militiaman
- Will no longer stagger as easily.
Skeletal Bandit
- Will no longer stagger as easily.
Albinauric
- Will no longer stagger as easily.
Winged Misbegotten
- Will no longer stagger as easily.
Demi-Human
- Will no longer stagger as easily.
Clayman
- Will no longer stagger as easily.
Oracle Envoys
- Will no longer stagger as easily.
Man-Fly
- Will no longer stagger as easily.
Lone Wolf Ashes
- Will no longer stagger as easily.
Rotten Stray Ashes
- Will no longer stagger as easily.
Giant Rat Ashes
- Will no longer stagger as easily.
Warhawk
- Increased HP, physical attack power and Fire attack power.
- Increased Stance status.
Land Squirt
- Increased HP.
- Will no longer stagger as easily.
Spirit jellyfish
- Increased HP, physical attack power and poison status ailment buildup on enemies.
- Will no longer stagger as easily.
Spider Scorpion
- Increased physical attack power, poison status ailment buildup on enemies and damage negation except for strike and fire attributes.
- Will no longer stagger as easily.
Fingercreeper
- Will no longer stagger as easily.
Fanged Imp
- Will no longer stagger as easily.
Bigmouth Imp
- Increased HP and Fire attack power.
- Will no longer stagger as easily.
Gravebird
- Increased HP and magic attack power.
- Will no longer stagger as easily.
Soldjar of Fortune
- Will no longer stagger as easily.
Archers
- Will no longer stagger as easily.
Greatshield Soldiers
- Will no longer stagger as easily.
Page
- Will no longer stagger as easily.
Vulgar Militia
- Will no longer stagger as easily.
Marionette Soldier
- Will no longer stagger as easily.
Avionette Soldier
- Will no longer stagger as easily.
Kaiden Mercenary
- Increased HP and physical attack power.
- Will no longer stagger as easily.
Mad Pumpkin Head
- Increased physical attack power.
- Will no longer stagger as easily.
Fire Monks
- Increased HP and Fire attack power.
- Will no longer stagger as easily.
Ancestral Follower
- Increased physical attack power.
- Will no longer stagger as easily.
Horned Warrior
- Increased HP and damage negation except for pierce attacks.
- Will no longer stagger as easily.
Azula Beastman
- Increased HP and lightning attack power.
- Will no longer stagger as easily.
Man-Serpent
- Will no longer stagger as easily.
Crystalian
- Will no longer stagger as easily.
- Increased physical attack power.
Kindred of Rot
- Will no longer stagger as easily.
Bloodfiend Hexer’s
- Increased hemorrhage status ailment buildup on enemies.
- Will no longer stagger as easily.
Glintstone sorcerer
- Will no longer stagger as easily.
Twinsage Sorcerer
- Will no longer stagger as easily.
Inquisitor
- Increased HP.
- Will no longer stagger as easily.
Godrick Soldier
- Will no longer stagger as easily.
Raya Lucaria Soldier
- Will no longer stagger as easily.
Leyndell Soldier
- Will no longer stagger as easily.
Radahn Soldier
- Will no longer stagger as easily.
Haligtree Soldier
- Will no longer stagger as easily.
Mausoleum Soldier
- Will no longer stagger as easily.
Messmer Soldier
- Increased Hp and physical attack power.
- Will no longer stagger as easily.
Stormhawk Deenh
- Increased HP and physical attack power.
- Will no longer stagger as easily.
- Increased duration of effect to increase the attack power given to allies.
Banished Knight Oleg
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
Banished Knight Engval
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
Bloodhound Knight Floh
- Increased HP, physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
Black Knight Captain Huw
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
Black Knight Commander Andreas
- Increased damage negation and guard boost against Holy and Physical attacks.
- Will no longer stagger as easily.
Fire Knight Hilde
- Increased Fire attack power.
- Will no longer stagger as easily.
Fire Knight Queelign
- Increased Vigor and Faith.
Swordhand of Night Jolán
- Increased Vigor and Dexterity.
Jolán and Anna
- Increased Vigor and Dexterity.
Battlemage Hugues
- Increased physical attack power and magic attack power.
- Will no longer stagger as easily.
Latenna the Albinauric
- Increased HP, physical attack power, and magic attack power.
- Will no longer stagger as easily.
Perfumer Tricia
- Increased HP.
- Will no longer stagger as easily.
Depraved Perfumer Carmaan
- Increased fire attack power.
- Will no longer stagger as easily.
Omenkiller Rollo
- Increased HP, physical attack power, and Fire attack power.
- Will no longer stagger as easily.
Blackflame Monk Amon
- Increased HP and Fire attack power.
- Will no longer stagger as easily.
Curseblade Meera
- Increased HP and physical attack power.
- Will no longer stagger as easily.
Demi-Human Swordsman Yosh
- Increased HP, physical attack power, and magic attack power.
- Will no longer stagger as easily.
Ancient Dragon Knight Kristoff
- Increased Lightning attack power and damage negation against Physical, Lightning, and Holy Attack affinities.
- Will no longer stagger as easily.
Redmane Knight Ogha
- Increased physical attack power and damage negation against Physical and Fire attack affinities.
- Will no longer stagger as easily.
Lhutel the Headless
- Increased physical attack power and damage negation against physical attacks.
- Will no longer stagger as easily.
Cleanrot Knight Finlay
- Increased physical attack power and damage negation against Physical, Magic, and Holy Attack affinities.
- Will no longer stagger as easily.
Black Knife Tiche
- Will no longer stagger as easily.
Divine Bird Warrior Ornis
- Increased HP and damage negation against Physical attacks except Pierce attacks.
- Will no longer stagger as easily.
Ancient Dragon Florissax
- Increased Arcane.
- Increased damage negation against all affinities.
- Increased Skills and Incantations usage rate.
- Increased the speed and poise values during some attacks.
Finger Maiden Therolina Puppet
- Increased Vigor and Faith.
Jarwight Puppet
- Increased Vigor.
Dolores the Sleeping Arrow Puppet
- Increased Vigor.
Nepheli Loux Puppet
- Increased Vigor and Strength.
Dung Eater Puppet
- Increased Vigor.
Nightmaiden & Swordstress
- Increased HP and physical attack power.
Bug Fixes
- Changed the default selection of the OK / CANCEL prompt that shows up when using the “Spectral Steed Whistle” while the spectral steed is dead. The default selection position is now OK.
- Adjusted the placement of NPC summon signs in certain boss fight areas.
- Changed the NPC summon signs in certain boss fights to allow the user to summon NPCs simply by pressing the action button once.
- Fixed a bug where the damage of some normal attacks of the Dark Moon Greatsword were lower than intended.
- Fixed the physical attack attribute menu display of the “Warpick” weapon.
- Fixed a bug where some attacks of the “Swift Spear” weapon were different than expected in terms of power, damage motion and hitbox generation timing.
- Fixed a bug that prevented the “Twinblade Talisman” from affecting the Perfume Bottles weapon type when equipped and used in the left hand.
- Fixed a bug where the physical attack attributes of some attacks of the Thrusting Shields weapon type were different than expected.
- Fixed a bug that allowed the use of Arrows / Great Arrows / Bolts / Great Bolts that should not be usable for the following weapon types:
Light Bows / Long Bows / Greatbows / Crossbows / Ballistas - Fixed a bug where the effect of increasing the power of the Incantation “Light of Miquella” of the “Circlet of Light” helmet was not applied correctly.
- Fixed a bug that caused FP consumption when using the “Unending Dance” Skill while not meeting the ability requirements of the weapon “Dancing Blade of Ranah”.
- Fixed a bug where the physical attack attribute of some attacks of the “Deadly Dance” Skill was different than expected.
- Fixed a bug where the physical attack attribute of the “Scattershot Throw” Skill of the “Claws of Night” weapon was different than expected.
- Fixed a bug where the following Skills did not change correctly when performed with or without FP.
- Dynastic Sickleplay / Raging Beast / Repeating Crossbow Fire
- Fixed a bug where a different Rage Art was sometimes performed when following up with a strong attack after using the “Raging Beast” and “Dynasty Sickleplay” Skills.
- Fixed a bug that caused certain Skills to perform differently than expected under certain circumstances.
- Fixed a bug that prevented some Spells / Incantations that can be used in the air from being used in the air under some conditions.
- Fixed a bug that caused the “Golden Arcs” Incantation to generate attacks slower when cast with the left hand.
- Fixed a bug where the “Rain of Fire” Incantation sometimes did not hit enemies.
- Fixed a bug where the “Furious Blade of Ansbach” Incantation did not apply Hemorrhage status build up.
- Fixed a bug where under some circumstances, the move distance when casting some Spells / Incantations was different than expected.
- Fixed a bug that sometimes interrupted the cast of the “Roar of Rugalea” Incantation.
- Fixed a bug where the “Cherishing Fingers” magic attack sometimes did not hit.
- Fixed a bug in the behavior of the Mimic Tear spirit when casting Spells, Incantations and Skills.
- Fixed a bug where NPCs could be summoned when the maximum number of cooperative multiplayer members had been reached.
- Fixed a bug that caused some items to display different icons than expected.
- Fixed a bug where exiting the game or going through a loading screen immediately after defeating “Count Ymir, Mother of Fingers” could make the dropped items unobtainable.
- Fixed a bug that prevented the player from performing Critical hits on some enemies.
- Fixed a bug in which some attacks on certain enemies were interpreted differently than expected.
- Fixed a bug that prevented rune gains when defeating some enemies.
- Fixed a bug that prevented some enemies from working properly under certain circumstances.
- Fixed a bug where the Multiplayer area borders were different than intended in some areas.
- Fixed a bug where the player would spawn in a different place than intended when invading another player’s world
- Fixed a bug in the map menu that caused some NPC icons in the Realm of Shadow to not display properly.
- Fixed a bug in the design of the map of Realm of Shadow and the “Map Fragment” icon.
- Fixed a bug where some cutscenes were not displayed correctly under certain circumstances.
- Fixed a bug where some sound effects did not play correctly.
- Fixed a bug where some effects were not displayed correctly.
- Several performance improvements and other bug fixes.
Steam-only adjustments
- Fixed a bug where “Anti-aliasing Quality” was unintentionally set to “High” each time the game was restarted.
Correction of end credits
In update 1.12, an error was included in the credits of the game.
This issue will be corrected in the next update.
Possible unstable performance fixes
- For the PS5 version of the game, unstable framerate may be improved by using the “Rebuild Database” option from the device’s safe mode.
- In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the “System” > “Graphics ” > “Ray Tracing Quality” from the title screen or in-game menu.
- In the PC version, the message “Inappropriate activity detected” may appear without cheating.
- To fix this issue, please verify the integrity of the game’s files before restarting the game.
- In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance. The version number of this update shown at the lower right corner of the Title Screen will be as follows: App Ver. 1.13
Regulation Ver. 1.13.1 - In PS4, PS5, Xbox One and Xbox Series X|S versions, Regulation files can be downloaded by logging in to the server.
- If the Regulation Ver. listed in the lower right corner of the title screen is not1.13.1, please select LOGIN and apply the latest regulation before enjoying the game.
Online play requires the player to apply this update.
Further updates will be distributed in the future for you to continue to enjoy ELDEN RING more comfortably.