A new experimental version of 7 Days to Die is available for download. The patch brings a wide range of fixes developed from the community’s feedback over the past weeks. To get access to this version of the game, go the Steam Library, right-click on & Days to Die > Properties > Betas > choose select ‘latest_experimental’ from the drop-down and the exp. version will start downloading. Here are the patch notes.
7 Days to Die V1.1 b4 EXP
V1.1 b4 Changelog:
Added
- Wilderness_filler_21
- GameShuttingDown mod event
- Rwgmixer xml district prefab_name property and changed forest_rural to use that
- Lot_vacant_09
- Inventory UI Audio Various Resources
- Inventory UI Audio Rocket
Changed
- Victorian_08 trigger unlock doors for easy exit
- Updated several Spanish translation issues based on community feedback for pistols and file cabinets
- Localization sync for Japanese updates
- DMS section type for traders is read from npc.xml
- Keep F3 CVar filter text when leaving to main menu and loading back into game
- Trader Rekt gate access is now easier especially for bikes
- Bungalow_02 Easy exits set to Trigger Unlock
- Increased vehicle armor and plow damage reductions
- Increased vehicle reserve fuel tank capacity
- Added keyrack for quick exit/unlock for exterior doors in house_burnt_02
- Connected additional door to keyrack quick exit / unlock in house_old_modular_04
- Connected additional door to keyrack quick exit / unlock in house_old_modular_05
- Connected additional door to keyrack quick exit / unlock in house_old_modular_07
- Added quick exit / unlock keyrack to house_old_tudor_04
- Removed completed facade from aaa_arizona_downtown_01 test map
- Added quick exit / unlock keyrack countrytown_business_07
- Reduced sleeper volume count in countrytown_business_07 based on feedback
- Art pass and sleeper volume adjustments in ranger_station_01
- Skyscraper_01 reduced by 591,469 verts 221,936 tris
- Batch replaced cntBookPile03 with new cntBookPile03AirRandomLootHelper in all POI’s
- Store_clothing_02 loot balance pass
- Downtown_building_03 area rebuilt with new blocks
- Downtown_filler_31 texture fix, block type replaced
- Hotel_04 locked optional room door to make it clear to the player that’s not the actual path
- House_modern_27 path improvement
- Rest_area_05 replaced block curtains for vertical curtains, enabled unlock exit doors
- House_modern_29 added front balcony for aesthetic reasons
- Nursing_home_01 fixed mispainted texture, set doors to trigger unlock mode
- Countrytown_business_08 / 09 / 11 / 12 trigger unlocks applied to several doors. + quick optimization pass + minor details pass
- House POIs That Need Trigger Unlock / trailer_01 / trailer_03 / trailer_11
- House POIs That Need Trigger Unlock various POIS
- House_construction_04 small blocks and terrain update
- Apartments_04 POIs needed trigger unlock
- Additional adjusted sleepers in utility_refinery_02
- Lot_vacant_09 changes made based on feedback
- Removed: FPSScaling option removed for consoles
- New Gore for: Hazmat
- Persistent electricity effect when dismembering electrocuted zombie
Fixed
- Missing texture in downtown_filler_05
- NRE on world load when using player signs in custom POI’s
- House_old_gambrel_02, tree clipping when POI spawned in burnt forest or snow biomes, swapped with smaller dead tree
- Unable to join game invite through Steam if player does not proceed past the news screen
- UI textures loaded from web/files are affected by texture quality setting
- ItemValue’s Metadatas were not properly cloned when splitting stacks
- Trader name unlocalized when sharing their location marker
- Potential NRE in ServerPasswordWindow
- PassiveEffects with OR requirements always applied independent of the actual requirement states
- Fixed electrocuting dismembered stumps
- Density on lot_rural_filler POIs
- Rwg_tile_gateway_straight, removed three guard rails that were not being overwritten by part_driveway_gateway_checkpoint_01 when checkpoint_01 spawned on this tile
- Remnant_burnt_07, removed car that had alignment issues
- House_old_victorian_10, missing paint
- House_old_ranch_10, replaced wood carpet roll with cloth carpet roll
- Unable to hear air drop if ambient sound is muted
- House_burnt_01 easy exits set to Trigger Unlock
- House_burnt_04 easy exits set to Trigger Unlock
- House_burnt_05 easy exits created & Trigger Unlock set
- Tudor_06 floating book pile, loot reduction, trigger unlocks on exits
- House_modern_09 Missing paint, props, added rope climb out
- House_old_pyramid_01 trigger unlock easy exit
- School_daycare_01 shrub clips into wall
- House_old_tudor_02 untagged from culdesac due to issues
- House_old_bungalow_12 deleted odd terrain block
- Bungalow_05 replaced clipping rubble with debris instead
- Store_pharmacy_01 loot balance
- Bungalow_10 loot rebalance
- FPS drop from very wide angle spot lights
- Vehicle velocity was not retained on server when a client driver exits
- Vehicle is kinematic warnings on dedi when driver exits
- Players can ragdoll themselves getting out of 4×4
- Players could flip or destroy the 4×4 when exiting on steep slopes
- Trader_jen missing paint
- Auto turrets are pinging like bedrock/trader protection when hitting dirt
- Triggerable level design POI sounds do not play for Clients, only SP or host in P2P
- Auto turret is having issues targeting allies and self
- Quest searching issues
- Disable electric shock on dismembered limbs
- Zombie variant texture dismemberment issues
- Bows swapping ammo types has some visual issues showing wrong ammo type
- Removed some exterior walls / fences from football_stadium POI to allow players to drive their vehicles through
- Skyscraper_01 texture issues and reduction to 4,158,553 verts & 1,757,478
- Hotel_04 mispainted texture.
- House_modern_27 wrong type of window block in wine cellar, replaced texture for the ceiling of the same area
- Sleepers waking up by back fence in utility_refinery_02
- Fix Xbox crash in rare cases when coming out of suspend while on the main menu
- Trader_jen, mismatched paint
- Lodge_01 trap block results in floating light
- Fastfood_06 mismatched paint and fastfood_06 wood clipping
- Hotel_04 requires player to open elevator door to complete quest
- School_01 school desks clipping
- School_01 window SI issue
- School_01 mismatch texture near the roof
- Missing tags for advanced engineering workbench craft time reduction perk