With the 6 classes available in Space Marine 2, you will be a bit overwhelmed with the choices. Each class offers a unique playstyle, hence each mission is different with each class you pick. The best part about these classes is that they each have unique perks that they can utilize, and with the best perk build these classes can be top tier. The Heavy build focuses largely on defense and ranged weapons, making it the most challenging of all the classes. With the right perks and weapons, the Heavy build will be just as unstoppable as the rest of the classes in Space Marine 2
Warhammer 40K Space Marine 2 Best Heavy Build Guide
So you are looking for a Heavy build that offers a more balanced gameplay and utilizes the limited weapons available. You have come to the right place, as we will discuss in depth about the Heavy class build in Space Marine 2
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Heavy Class Overview Space Marine 2
The Heavy Class is unique as it doesn’t have a melee weapon slot. Your focus here with this build is enhancing its ranged attacks and adding perks that will increase its damage and range. But you do get a large supply of primary and secondary weapons to pick from. Besides that, the Heavy class offers its Class Skill; Iron Halo. With this skill active, all ranged damage will be blocked by a powerful barrier. Hence why this class is considered a tanky defensive class with high armor class
- Armor Class: 3
- Class Perk: Iron Halo
- Iron Halo Description: Powerful barrier blocks all Ranged Damage.
Best Heavy Perks
Most perks from levels 1 to 9 will work for the earlier builds of the Heavy Class. Just add the ones you think will work well and you have your Heavy build ready. Below are some of the perks we think will add more damage and enhance the Heavy build’s weapons and class skill
Early Game Heavy Class Perks
Perk | Description |
Offensive Capability | Iron Halo deals Damage to all enemies overtime if the skill is active. Radius of damage is 5 meters |
Adamant Will | Take 20% less Health Damage for 5 seconds after Iron Halo deactivates |
Obdurate Bastion | Iron Halo’s Durability increases by 20% |
Saving Grace | Iron Halo’s Charge gets fully restored when reviving a squad member |
Encompassing Aegis | 20% less Ranged Attack Damage is dealt to all Squad Members |
Restoration | Killing fifteen enemies in rapid succession restores 1 Armor Segments |
Thermal Boost | When a Ranged Weapon reaches 50% Overheat, Ranged Damage Output increases by 15% |
Overcharge | Increases damage of charged attacks by 15% |
Optional Perks: While these perks are great as an early stage Heavy build, you might require something more during the later stages. Below are some perks that you can switch out and use during mid to late game
Mid-Late Game Heavy Class Perks
Perk | Description |
Conversion Field | When Iron Halo is active, all squad members within regenerate the ability charge 50% faster. Radius is within 100 meters |
Brute Force | Ranged Damage increases by 15% when Iron Halo is in cooldown |
Obdurate Bastion | Increases Iron Halo’s Durability by 20% |
Adamant Will | Take 20% less Health Damage for 5 seconds after Iron Halo deactivates |
Additional Supplies | Increases Ammo Capacity for all Squad Members’ by 25% |
Overcharge | Increases damage of charged attacks by 15% |
Fortitude | Increases health by 20% |
Overwhelming Power | When Iron Halo is active, all Squad Members deal 10% more Ranged Damage. Radius is within 10 meters |
Best Heavy Class Weapons
Since the Heavy class is limited to only using a primary and secondary weapon, you might have to compromise a bit on close melee combat. Hence why you should pick the following weapons to make up for the power lost from a melee weapon
- Primary Weapon: Ophelian Liberation – Alpha
- Optional Primary Weapon: Ophelian Liberation – Beta
- Best Beginner Heavy Class Weapon: Multi-Melta
- Secondary Weapon: Gathalamor Crusade Plasma Pistol
The reason why we went with the Ophelian Liberation – Alpha as the choice of primary weapon is for the simple fact that the Alpha has faster reloading speed, higher ammo reserve and increased magazine capacity. But it does lack a bit of firepower, which we will make up for in perks.
While just starting off with the Heavy class, you can go for the Multi Melta in early game with the Multi Kill core class perk. This will give you 1 ammo restoration if you manage to kill 5 or more enemies with one shot from the Multi Melta
As for the secondary weapon, the Plasma Pistol is a well rounded secondary weapon that you can pull out while in a pinch. But if your primary weapon is stable enough, then you won’t be reaching out for this one very frequently.
Best Ophelian Liberation – Alpha Perks
- Adamant Restoration: Ammo Reserve gets restored by 25% of max capacity when HP drops below 30%. Will not exceed max Ammo capacity. 30 seconds cooldown
- Discipline: Get 25% damage increase when you have Low Ammo
- Fast Venting: Weapons cooling speed increases 15%
- Heavy Immunity: No loss in control from Heavy Hits while using Heavy Stance
- Heavy Might: Deal 15% more Damage while using Heavy Stance
- Increased Capacity: The maximum Ammo Reserve is increased by 20%
- Perfect Cooling: The equipped Weapon gets cooled after a perfectly timed dodge
- Perpetual Cooling: Weapon Heating gets decreased by 10%
The main focus of these perks is in utilizing the Heavy class’s Heavy Stance. You can gain increased damage from performing this move. Also, we have utilized perks that help restore ammo and also increase damage from the Ophelian Liberation. You don’t need to worry much about the cooldown of your weapon as long as you perfect your dodging
Ophelian Liberation – Alpha Stats
- Firepower: 9
- Accuracy: 1
- Rate of Fire: 8+
- Venting Speed : 7
- Piercing: 4
- Range: 5
- Magazine Capacity: 450
Best Gathalamor Crusade Perks
- Efficiency Charge: Plasma weapon Charged Shots use 2 less energy
- Fast Venting: Weapons cooling speed increases 15%
- Great Might: 10% damage increase against Terminus enemies
- Plasma Collection: Plasma Weapons Energy Reserve increases by 20%
- Rampage: You deal 25% more Damage for 5 seconds after killing 10 enemies in rapid succession. Cooldown is 30 seconds.
- Retaliation: 25% more Damage is dealt for 5 seconds after a perfectly timed dodge
- Supercharged Shot: Charged Shot damage is increased by 10%
Gathalamor Crusade Stats
- Firepower: 9+
- Accuracy: 5+
- Rate of Fire: 3+
- Venting Speed : 4
- Range: 7
- Magazine Capacity: 120