Soulmask Early Access Update 20 Patch Notes (12 September)

Tim Blisz
4 Min Read

A new hotfix patch for Soulmask has just gone live, and it brings a wide range of fixes that the community has been demanding since the last patch.

Soulmask Early Access Update 20 Patch Notes

To provide a better gaming experience, the server will undergo maintenance. It will be temporarily unavailable starting from September 12, at 7:00 AM UTC, with an expected downtime of 45 minutes. This update includes a client update, and chieftains will need to update their client to enjoy the game normally. We are very grateful for your understanding and support.

The update details are as follows:

[New Features and Adjustments]

  • Thatch constructions can now be constructed via the Building Workshop.
  • Added repair kits for standardized weapons and gear.
  • Optimized the lighting mechanics for the illumination module.
  • Added new tribesmen work: Upgrade construction (tribesmen will now automatically utilize materials to upgrade designated buildings to higher-tiers once the task is assigned).
  • Added new tribesmen work: Organize items.
  • Added a new optional method for storing and retrieving items: categorized storage.
  • Added a GM command “ResetOneBelowAnimal,” which teleports animals of the same type located below to your location.
  • On PvP servers, Battering Ram will now be produced based on server time: Bronze Battering Ram after 1 day, Iron Battering Ram after 3 days, and Steel Battering Ram after 7 days. Battering Rams will no longer be available on PvE servers.
  • Reduced the chance of the “Long Sight” and “Keen Hearing” talents appearing.
  • Mine fuel can no longer be taken by other tribe members.

[Bug Fixes and Optimizations]

  • Fixed a bug where the “R” key prompt would remain visible after placing a parrot on the parrot stand.
  • Fixed a bug where gear set with zero durability still applied set bonuses.
  • Fixed a bug where the mimicry model would disappear when drawing the bow.
  • Fixed an issue where the piranha trap would overflow abnormally.
  • Fixed an issue where tribesmen were unable to collect herbs during collecting work.
  • Improved the placement of spears on the back.
  • Fixed an issue where material transfer would be interrupted if preferred materials were set in the backpack.

Cross-server mode are now unlocked for the following servers:

AS[Group16_1]PvPtest_03P Tribe_UTC12~16
AS[Group16_2]PvPtest_03P Tribe_UTC12~16
AS[Group16_3]PvPtest_03P Tribe_UTC12~16

PvP Server Season Reset:

Servers scheduled for shutdown and data wipe at UTC 2024/10/18 12:00

AS[Group13_1]PvPtest_06P Tribe_UTC12~16
AS[Group13_2]PvPtest_06P Tribe_UTC12~16
AS[Group13_3]PvPtest_06P Tribe_UTC12~16
AS[Group13_4]PvPtest_06P Tribe_UTC12~16
AS[Group13_5]PvPtest_06P Tribe_UTC12~16
AS[Group13_6]PvPtest_06P Tribe_UTC12~16

Servers scheduled for shutdown and data wipe at UTC 2024/10/19 00:00

NA[Group14_1]PvPtest_03P Tribe_UTC01~05
NA[Group14_2]PvPtest_03P Tribe_UTC01~05
NA[Group14_3]PvPtest_03P Tribe_UTC01~05
NA[Group14_4]PvPtest_03P Tribe_UTC01~05
NA[Group14_5]PvPtest_03P Tribe_UTC01~05
NA[Group14_6]PvPtest_03P Tribe_UTC01~05

Servers scheduled for shutdown and data wipe at UTC 2024/10/18 19:00

EU[Group13_1]PvPtest_03P Tribe_UTC19~23
EU[Group13_2]PvPtest_03P Tribe_UTC19~23
EU[Group13_3]PvPtest_03P Tribe_UTC19~23
EU[Group13_4]PvPtest_03P Tribe_UTC19~23
EU[Group13_5]PvPtest_03P Tribe_UTC19~23
EU[Group13_6]PvPtest_03P Tribe_UTC19~23

Servers scheduled for shutdown and data wipe at UTC 2024/10/11 08:00

OA[Group01_1]PvPtest_20P Tribe_UTC08~12
OA[Group01_2]PvPtest_20P Tribe_UTC08~12
OA[Group01_3]PvPtest_20P Tribe_UTC08~12
OA[Group01_4]PvPtest_20P Tribe_UTC08~12
OA[Group01_5]PvPtest_20P Tribe_UTC08~12
OA[Group01_6]PvPtest_20P Tribe_UTC08~12
OA[Group02_1]PvPtest_03P Tribe_UTC08~12
OA[Group02_2]PvPtest_03P Tribe_UTC08~12
OA[Group02_3]PvPtest_03P Tribe_UTC08~12
OA[Group02_4]PvPtest_03P Tribe_UTC08~12
OA[Group02_5]PvPtest_03P Tribe_UTC08~12
OA[Group02_6]PvPtest_03P Tribe_UTC08~12

Servers scheduled for shutdown and data wipe at UTC 2024/10/11 23:00

SA[Group01_1]PvPtest_20P Tribe_UTC23~03
SA[Group01_2]PvPtest_20P Tribe_UTC23~03
SA[Group01_3]PvPtest_20P Tribe_UTC23~03
SA[Group01_4]PvPtest_20P Tribe_UTC23~03
SA[Group01_5]PvPtest_20P Tribe_UTC23~03
SA[Group01_6]PvPtest_20P Tribe_UTC23~03
SA[Group02_1]PvPtest_03P Tribe_UTC23~03
SA[Group02_2]PvPtest_03P Tribe_UTC23~03
SA[Group02_3]PvPtest_03P Tribe_UTC23~03
SA[Group02_4]PvPtest_03P Tribe_UTC23~03
SA[Group02_5]PvPtest_03P Tribe_UTC23~03
SA[Group02_6]PvPtest_03P Tribe_UTC23~03

Share This Article
Follow:
I am an avid gamer who loves to write about games. I started gaming with a copy of Call of Duty 4: Modern Warfare. Since then, I have fallen in love with games with a particular inclination towards Call of Duty titles.
Leave a Comment

Leave a Reply

Your email address will not be published. Required fields are marked *