A new hotfix patch for Soulmask has just gone live and it brings a wide range of fixes that the community has been demanding since the last patch.
Soulmask Early Access Hotfix 07 Patch Notes
Game Optimizations
- Optimized the visual and sound effects of the Claw Tribe Leader·Bloodletter’s Ignite Weapon ability.
- Optimized the sound effects for certain Dual-blade Mastery.
- Enhanced the ambient sounds in the Rainforest and Desert areas.
- Added Superarmor and extended Invincibility frames to the Blade Golden Mastery “Low Strike,” making it easier to hit smaller targets.
- Tribesmen within a 100-meter radius of a Bonfire will not be attacked by the Tribute Capturer NPC.
- Improved the lighting effects of Wall Torches and Wall Oil Lamps.
- Map now displays icons for free-range animals that are not mounts.
- Optimized simultaneous operations of multiple granaries, with tribesmen now coordinating to tend to their respective farmlands.
- You can now roast mushrooms and potatoes using recipes directly on your cooking stove.
- Optimized the attack pattern of the Armadillo Lizard.
Gameplay Adjustments
- Removed the sound coefficient correction from defense mods and deleted Chill-proof and Heat-proof adjustments in damage reduction mods.
- Silica Sand can now be produced in a mill.
- Fish Soup is now automatically consumable by tribesmen.
- Turtle Shell can be used as a substitute for Shell to repair Bronze and Iron costumes.
- Optimized combat AI for low-level (below level 40) humanoid enemies, who will now prefer to Block rather than Dodge when attacked from a distance.
- Reduced the skill cooldown time for the Great Sword Mastery “Uplift.”
- Respawn function is disabled while riding.
Bug Fixes
- Fixed the issue where the “Extreme Cold Aura” effect would remain after the character’s death.
- Fixed the issue with the Talent entry “Calm and Peaceful” displaying incorrect stack numbers.
- Fixed the issue where the Gauntlets Mastery “Slidestep Hook” could cause characters to be thrown too far.
- Fixed the issue allowing multiple stacks of the Mastery “Guarding Roar” and “Fearless Roar” to be applied.
- Fixed the issue where visual effects caused by the Vajra Ape could persist.
- Fixed the issue where rolling under the Blood Sacrifice state was misidentified as a Low Strike.
- Fixed the issue where interrupting the recovery of “Retreat Drill” with a jump would also briefly apply Superarmor to other skill hits.
- Fixed the issue where hitting an enemy’s shield (wooden or steel) when they are not in defense state does not cause damage.
- Fixed the sliding issue occurring after a spear execution.
- Mining, Logging, and Collecting now produce a certain amount of noise, alerting the enemy.
- Fixed a small chance overlap issue between Mimicry models and Masks.
- Fixed the issue where certain Mimicry models block the player’s view when drawing a bow.
- Fixed the issue where Llamas carrying NPCs can be damaged by traps.
- Fixed the issue where the Superarmor remains when the “Tactical Guidance” Mimicry of deployed tribesmen is disabled.
- Fixed the issue where NPCs carried on the player character’s back would behave abnormally if grabbed and dropped by a Vulture.
- Fixed the issue where the release of certain skills would cause mining.
- Fixed the issue where Parrots and Monkeys placed on shoulders would disappear if the game client was forcibly closed.
- Fixed the issue where Half-Height Blackstone Stairs can be constructed in mid-air.
- Fixed the issue where the displayed range of Workshop type buildings does not change after modifying their coverage area.
- Fixed the issue where tribesmen assigned to maintain bonfires would not actively supply fuel to the Air Heater.
- Fixed the issue where all tribesmen might show the “Cannot assign work to the default tribesman” prompt.