Marvel Rivals: Vanguard Hero Tier List

Nandita
15 Min Read

Welcome to our Marvel Rivals: Vanguard Hero Tier List. Vanguards might be built for tanking, but they have still got plenty of firepower to bring to the fight. When your abilities are recharging, or the enemy is retreating, shift your focus from defense to offense. Just stay ready to switch back to defence when your team needs you. In this article, we will list all the Vanguard Heros in Marvel Rivals.

Vanguard Hero Tier List in Marvel Rivals 

Vanguard heroes are built to withstand heavy damage and are usually positioned at the heart of the objective. They’re hard to overlook due to their strong presence on the battlefield. Below is the Vanguard Hero tier list:

1. Doctor Strange

As the Sorcerer Supreme, Doctor Stephen Strange masterfully uses ancient spells to shift the balance in even the toughest battles. But magic always has its price, and every time he taps into his mystical powers, the darkness within him grows stronger.

Stats 

Health650
Movement Speed6 m/s

Abilities

Description

Damage
Daggers of DenakCast Daggers of Denak forward18
Eye of AgamottoSeparate nearby enemies’ Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies60
Cloak of levitationAscend and then enter a brief state of sustained flight
Maelstrom of MadnessRelease Dark Magic to deal damage to nearby enemiesEach point of Dark Magic deals 1.3 damage
Pentagram of FarallahOpen portals between two locations, enabling all units to travel through them
Shield of the SeraphimCreate a protective barrier against damage
Price of MagicDark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal

2. Groot

A flora colossus from Planet X, the alien Groot possesses remarkable vitality and the power to control all forms of plant life. As sturdy as a towering tree, he carves his own path, acting as the team’s quiet yet dependable guide.

Stats 

Health700 
Movement Speed6 m/s

Abilities

Description

Damage
Vine StrikeLaunch vines to attack enemies70
Strangling PrisonFire a massive vine cluster that pulls nearby enemies to its centre and Imprisons themThe projectile deals 10 damage, while the spell field deals 70 damage. While imprisoning enemies, it deals 20 damage every 0.5s
Thornlash WallTarget a location and grow a Thornlash Wall. When Awakened, it strikes nearby enemies attacked by Groot and his allies
Ironwood WallTarget a location and grow an Ironwood Wall. When the wall is Awakened, damage dealt by Groot and nearby allies grants Groot Bonus Health
Spore BombThrow an explosive Spore Bomb that splits into multiple small explosive sporesThe projectile itself deals no damage, while Spore Bomb deals 55 damage and explosive spores deal 10 damage
Flora ColossusWooden walls near Groot will Awaken, activating an extra effect. Right-click while building a wooden wall to continue building additional walls
Furious FloraPerform a combo with his arms, and the third strike will launch the enemy up slightly

3. Venom

With his symbiote-enhanced body, Eddie Brock becomes the ultimate living weapon, always ready to unleash brutal attacks on anyone he sees as an enemy. Those caught in Venom’s grasp have no escape from this relentless predator.

Stats 

Health650 
Movement Speed6 m/s

Abilities

Description

Damage
Dark PredationUnleash tendrils forward to attack enemies20
Feast of the AbyssBurrow underground for free movement. After a duration or by left-clicking, devour enemies above to deal damage based on the enemy’s current health and generate equivalent Bonus HealthInflict damage equal to 50% of the target’s health, followed by an additional 40 damage
Spectacular SpinLaunch webbing forward, allowing for a singular swing in the desired direction
Symbiotic ResilienceGenerate Bonus Health against damage. The lower Venom’s Health, the greater the Bonus Health generated
Frenzied ArrivalDash to the target location from a certain height. Upon landing, damage nearby enemies, launching them up toward the landing point65 damage, with damage falloff starting at 2m from the centre of the spell field and decreasing to 40% at 6m
Cellular CorrosionUnleash tentacles to Slow enemies within reach. Enemies unable to break free in time will suffer damageThe spell field deals 5 damage, increasing to 80 damage if the target remains in the area for a duration
Alien BiologyPress Space to wall crawl, and while crawling, left-click to sprint

4. Bruce Banner/ Hulk

Brilliant scientist Dr. Bruce Banner has discovered a way to coexist with his monstrous alter ego, the Hulk. By harnessing gamma energy through repeated transformations, he can shift between a wise and powerful Hero Hulk or a fierce, destructive Monster Hulk – a true powerhouse on the battlefield.

Stats 

Bruce BannerHero HulkMonster Hulk
Health200650 1400
Movement Speed6 m/s6 m/s6 m/s
Bruce Banner

Abilities

Description

Damage
Gamma Ray GunFire with a Gamma Ray Gun16
Puny BannerTransform from Bruce Banner into Hero Hulk
Gamma GrenadeLaunch a Gamma Grenade to inflict damage and Launch Up enemies40
Hero Hulk

Abilities

Description

Damage
Hulk Smash!Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period
Indestructible GuardGenerate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH
Radioactive LockdownEmit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status5
Incredible LeapHOLD Space to perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground
Gamma BurstEmit gamma-ray bursts to inflict damage70
Monster Hulk

Abilities

Description

Damage
Heavy BlowSwing fists forward to punch and launch up enemies70
World BreakerGrab and smash the enemy in frontDelivers 5 hits, each dealing 40 damage
Radioactive LockdownEmit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status5
Incredible LeapHOLD Space to perform a charged leap that allows Monster Hulk to Knock a flying enemy to the ground
Gamma BurstEmit gamma-ray bursts to inflict damage125

5. Magneto

The Master of Magnetism can bend even the toughest metal to his will, protecting his allies and attacking his enemies. Whether known as Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships he has faced have made him as unyielding as the steel he controls.

Stats 

Health650 
Movement Speed6 m/s
Iron Ring Charging Speed 4s per charge

Abilities

Description

Damage
Iron VolleyFire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flownProjectile Damage: 35. The spell field deals 40 damage at its centre, reducing to 50% within a 3m radius from the centre
Meteor MDraw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor’s power, yet overloading will cause it to self-destructThe projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the centre
Metallic CurtainChange the magnetic field around to form a metallic curtain, blocking all incoming projectiles
Metal BulwarkConjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto’s back
Iron BulwarkConjure an iron shield around himself. Damage taken will transform into rings on Magneto’s back
Mag-CannonConvert the iron rings on Magneto’s back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemiesIron Rings’ first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage
Magnetic DescentHold Space to fall slowly

6. Thor

Odin’s son, Thor, draws on his divine power to summon thunder and lightning, unleashing relentless fury on his foes. With his legendary hammer, Mjolnir, in hand, he dominates the battlefield with ease and power.

Stats 

Health500
Movement Speed6 m/s

Abilities

Description

Damage
God of ThunderSoar upwards and smite the ground after charging for a duration, inflicting damage on enemies within range.The sustained spell field lasts for 0.5s, dealing 40 damage, while the one-time spell field deals 220 damage
Storm SurgeHold to spin Mjolnir before dashing forward and knocking back enemies.No Charge Damage: 40; Full Charge Damage: 60
Lightning RealmSummon lightning that restores Thorforce based on the number of hit enemies.Deal 40 damage when enemies cross the boundaries
Awakening RuneConsume Thorforce to enter the Awakened state, granting Bonus Health and enhancing Mjolnir Bash.Projectile Damage: 70, Spell Field Damage: 30 per second
Hammer ThrowThrow Mjolnir forward which then returns.Outward Projectile Damage: 70; Returning Projectile Damage: 30
ThorforceConsume Thorforce to gain Bonus Health. Landing Mjolnir Bash on an enemy instantly recharges Thorforce

7. Peni Parker

Peni Parker may be young, but she fearlessly stands at the frontlines to defend the Web of Life and Destiny. Alongside her cutting-edge mech, the incredible SP//dr, this teen prodigy forms one of the most exciting duos on the battlefield.

Stats 

Health650 
Movement Speed6 m/s

Abilities

Description

Damage
Cyber-Web ClusterLaunch forward a Cyber-Web ClusterProjectile Damage: 15; Spell Field Damage: 15
Bionic Spider-NestGenerate a Spider-Nest at a targeted area, periodically spawning Spider-Drones and creating Cyber-Webs. While in the Cyber-Web, gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus HealthEach Spider-Drone inflicts 40 damage
Arachno-Mine
Deploy Arachno-Mines that can be concealed within the confines of a Cyber-Web
100
Cyber-BondShoot a web strand that links to the targeted area or Cyber-Web. If stretched too far, it will trigger a pullback
Wall CrawlHOLD Jump to crawl on vertical surfaces
Cyber-Web SnareCast futuristic webbing that Immobilizes enemies or creates a Cyber-Web. While in the Cyber-Web, gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health5

8. Captain America

Enhanced by the Super-Soldier Serum, Steve Rogers uses his Vibranium shield and expert combat skills to take on any threat to justice. When Captain America leads his team, a surge of courage spreads across the battlefield.

Stats 

Health650 
Movement Speed6 m/s

Abilities

Description

Damage
Freedom ChargeShield held high, carve a path forward, granting both himself and allies along the path continuous Bonus Health and Movement Boosts. Using Living Legend or Leading Dash while this ability is active can Launch Up enemies.
Leading DashBoost speed and enable Fearless Leap to leap into the air.
Vibranium Energy SawHurl the energy-charged shield to strike enemies in a path.Start at 70, with a 20% reduction for each ricochet
Liberty RushRaise the shield and charge forward.30
Super-Soldier SlamSlam down from the sky onto the targeted area, Launching Up enemies.30
Living LegendRaise the shield to deflect incoming projectiles, sending them ricocheting in random directions.
Share This Article
By Nandita
Damsel in her own distress, abodes in her imaginary world, and enchanted by the magical realms of Elden Ring. A professional overthinker who loves to weave captivating stories, and is fascinated by the art of doing nothing. When not lost in thought, paints canvases that echo her wildest daydreams!
Leave a Comment

Leave a Reply

Your email address will not be published. Required fields are marked *