F124 is getting its fifth major patch since the release of the game. Version 1.8 is scheduled to go live on 19 August at 10 AM UTC. The update brings a wide range of changes and fixes. Various changes have been made to improve the handling, something the community has been requesting since the last patch. Here is the complete F124 Update 1.8 Patch Notes.
F1® 24 PATCH NOTES (V1.14)
Season 4 starts on November 13, with the v1.14 update featuring some changes that take effect as soon as the patch is live.
Season 4 – Champions Legacy – From November 13
- Pro Challenge:
- Oscar Piastri (Nov 13 – Jan 6)
- Challenge Career:
- Lewis Hamilton (Nov 13 – Jan 6
- Race Scenarios
- 2021 Abu Dhabi Grand Prix (Dec 2 – Jan 6)
- 2022 Belgian Grand Prix (Dec 10 – Jan 6)
- 2014 Bahrain Grand Prix (Dec 10 – Jan 6)
The v1.14 patch for F1®️ 24 has begun rolling out on all platforms. Please ensure you are connected to online services in order to receive updates.
Here’s a list of everything that’s been updated in this latest patch:
Visual Improvements
- Updates for track side elements to bring better quality reflections and a more realistic appearance
All game modes and platforms have benefited from updates to materials used for track side elements such as sponsor boards, fences, panels, concrete barriers, and lights, with additional tweaks to shaders. These updates offer better quality reflections and a more realistic appearance overall but are especially noticeable on metallic textures and during wet conditions.
- Updates to the Las Vegas environment, including real-world hotel branding and the animated Sphere for PC, PS5®, and Xbox Series Consoles
Iconic real-world Las Vegas hotels and casinos such as Caesars Palace and the MGM Grand have been represented in this update, replacing some of the fictional names on buildings around the street circuit. Additionally, Sphere now features a set of animations, similar to what you would expect to see on the real thing.
- Improved Ray Tracing to generate cleaner images from the simulated light in real-time (PC, PS5®, and Xbox Series only)
We have updated the denoiser (a crucial set of algorithms used in Ray Tracing) to generate cleaner images from the simulated light in real-time. This allows things such as vehicle halos to be seen reflected on car bodywork, or glass on the start/finish straight at Albert Park to reflect their surroundings more accurately and with more clarity.
- Improved the visual quality of spray from tyres in wet weather
At times, spray coming off tyres in wet conditions would look blocky and low resolution. This update aims to improve the effect of this spray, ultimately improving the look of wet weather conditions.
- Reduced the amount of smoke generated by wheel spins and lockups in multiplayer sessions to prevent visibility issues
Depending on the circumstances, excessive smoke could be produced in situations where lots of cars are on the same stretch of track, such as during race starts. This update aims to reduce the time that tyre smoke stays around, improving visibility for those driving through it.
- Minor visual improvements to a variety of F1 vehicle textures
- Improvements to a variety of F2™ 2024 vehicle liveries and suits
Bug Fixes
Career
- Fixed an issue where there would sometimes be a long pause before the Engineer tutorial played in the first session of a My Team Career
Audio
- Fixed an issue which was causing some F2™ 2024 drivers to not be read out during the Grid Rundown sequence
Tracks
- Track Acclimatisation Practice Programme at Las Vegas now has DRS Activation points in the correct positions
- At Brazil, AI vehicles will now position themselves closer to the front of their grid slots after a formation lap
Miscellaneous
- Option added to create a badge with just an Emblem and no background
- Fixed an issue where retrying a Practice Programme would cause the UDP data to become corrupted
- Added support for AMD FSR 3 on PC
- Various UI Improvements
Thank you to all the drivers around the world who have made their voices heard, contributing to making F1® 24 the best experience for all players.
The development team will continue to refine the game based on the feedback shared by the community.