In Space Marine 2 Warhammer 40K, one may choose to be six classes of soldiers. Each has unique abilities and weapons; hence, one may try them all to see which appeals most. One class of soldiers in Space Marine 2 Warhammer 40K is called Assault Class. The unique thing about them is that they can slam down into the ground, causing massive damage to the enemies around in a wide radius. More than this, they have special weapons that make them even more potent.
The Assault class can be mighty if you choose the right abilities. This guide shows you the best way to make your Assault class even stronger.
Warhammer 40,000: Space Marine 2 – Best Assault Build
The Assault class is the most mobile class in the game, and it can also jump very high. This makes it easy to move around and attack enemies from different angles. The Assault class is also very strong, and it can use heavy weapons without being slowed down. However, the Assault class does not have a primary weapon slot. This is not a problem with this build, because you will not need a primary weapon.
- Armor Class: 3
- Class Perk: Jump Pack
- Class Perk Description: It allows you to jump higher and dash faster, which gives you new ways to fight.
- Starting Perk: Your Dodge timing is increased by 50%
Perks | Description |
---|---|
Wings of Flame | When you dash with your Jump Pack, it will damage all enemies in your way. |
Ample Ammunition | When you are using your Jump Pack, your ranged weapon will automatically reload. |
Squad Cohesion | All squad members’ abilities recharge 10% faster. |
Winged Fury | When you attack with a melee weapon while running or sprinting, your attacks will do 25% more damage. |
Perseverance | When you use Charged Attacks, you will stay in control and not be knocked back or lose control even after taking strong hits. |
Pride in Duty | After you use a Finisher, your next Ground Pound attack will do 25% more damage. This effect lasts for 10 seconds. |
Auxiliary Arsenal | Your secondary weapon does 15% more damage. |
Precision Strike | Your Ground Pound attack does twice as much damage, but it affects a smaller area. |
You can change your perks as you level up. At the beginning, you can use all perks up to level 9. Later, you can replace Winged Fury and Auxiliary Arsenal with Overcharge and Retribution. Overcharge makes your charged attacks stronger, and Retribution makes your melee attacks stronger if you are grabbed or knocked back. When you get the Maneuverability and Diligence perks, replace them with Wings of Flame and Pride in Duty. Diligence makes Ground Pound stronger but takes longer to use, while Maneuverability makes your Jump Pack recharge faster.
Top Assault Weapons in Space Marine 2
The Assault class doesn’t have a main weapon, so you need to choose secondary and melee weapons that are good for attacking from a distance and doing a lot of damage. Here are some good choices.
- Primary Weapon: None
- Secondary Weapon: Heavy Bolt Pistol
- Melee weapon: Thunder Hammer
Best Heavy Bolt Perks
You need good perks to make up for not having a main weapon. These perks will help you control your Bolt Pistol, shoot further, and do more damage. You can use the Heavy Bolt Pistol for close and medium-range fights. Later, you can replace it with a better weapon like the Ophelian Liberation.
- Adamant Hunter: When your health drops below 30%, your headshots do more damage.
- Adamantine Grip: The gun’s recoil is reduced by 25%.
- Death Strike: If you kill a major enemy or stronger with a melee weapon, your next melee attacks will do 25% more damage for 5 seconds.
- Head Hunter: Headshots do 10% more damage.
- Honed Precision: The gun’s accuracy is better by 25% when you shoot without aiming.
- Iron Grip: After you shoot a Gun Strike, the gun shakes less by 35% for 5 seconds.
- Tyranid Eliminator: Makes Tyranid enemies do 10% more damage.
Best Thunder Hammer Perks
The Thunder Hammer is a great melee weapon for the Assault class. It does a lot of damage to single enemies and groups, but it is slow. It works well with the Assault class’s area of effect attacks. If you want a weapon that is faster but does less damage, you can use the Chainsaw. Here are some perks that will make the Thunder Hammer better.
- Armored Strength: When you have full armor, your melee attacks do 10% more damage.
- Chaos Slayer: Make melee attacks do 10% more damage to Chaos enemies.
- Crushing Heel: Enemies that you hit with Stomp will do 30% less damage to you for 4 seconds. This ability takes 10 seconds to recharge.
- Hard Target :When you use Light Combo, you take 15% less damage from ranged attacks.
- Majoris Slayer: Makes melee attacks do 10% more damage to Majoris-level enemies.
- Momentum Gain: The more light attacks you do in a row, the faster your light attacks will do damage. This effect lasts for 3 seconds and can stack up to 30%.
- Perpetual Strength: Your melee attacks do 5% more damage.
- Reverberating Impact: The area that Stomp affects is 50% larger.
- Shattering Impact: The area that Ground Slam affects is 50% larger.
- Trampling Stride: Hold the attack button after you use Stomp to do another Stomp.
This build is good for playing against computer-controlled enemies, but you can change the perks if you want to play against other players. In PvP, you should focus on making your weapons and abilities stronger and helping your teammates. The Assault class is different from the other classes because it can use the Jump Pack.