The Ghost Master is one of the more stylish-and frustrating-World Bosses in Where Winds Meet. Hidden deep in Mistveil Forest, she fights with a crimson umbrella, teleports around the arena, and loves to pressure you with tracking projectiles. Once you learn her rhythms, though, the fight becomes much more manageable.
Below is a clear breakdown of how to find her, what each of her attacks looks like, and how to survive both phases of the fight.
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Where can the Ghost Master be found?


You will find her in the northeast part of Mistveil Forest in Keifeng.
The catch: you can’t reach her until you clear the toxic fog during The Ephemeral Blight encounter. That quest starts automatically when you try to enter the foggy area for the first time. Once the forest opens up, the boss becomes accessible.
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How the Fight Works

Opening Attacks
The Ghost Master begins with a cast of two arcing umbrellas. They track harder than you’d think, so dodging tends to get you clipped. Parrying is the safer call here.
Melee Umbrella Swipes
She has two melee patterns:
- Quick Double Swipe: Left then right. The first comes out fast; the second gives you plenty of time. Once you’ve seen it a few times, both parries feel natural.
- Triple spin strikes: She twirls and hits three times in an even rhythm. Parry each one with the same timing.
There’s also a similar-looking spin where she sends the umbrella spinning around her, hitting three times as it circles. The animation looks practically the same, but the parry timing is different—stay alert.
Red Skill
This one starts like her normal melee combo, but after the final swing, she vanishes and reappears behind you, lunging forward. Parry that final hit to punish her.
Gold Skill
Her golden attack involves anywhere between one and three teleports before she leaps, so you can’t predict visually where she’ll reappear; rely on the sound cue. Listen for it, then dodge.
Umbrella Barrage
This is her most punishable move. She floats backwards, rises into the air, and summons a group of small umbrellas that fly at you in a regular rhythm.
Parry each one to shred her Qi bar; after the barrage, she finishes with a dive-dodge that is separate, since the timing is slightly delayed.
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Phase 2 Breakdown

Her patterns shift a bit once Phase 2 gets underway.
Slower Umbrella Combo
She replaces her earlier combo with a slower two-hit sequence using a closed umbrella.
You usually have time to land one hit before parrying the first swing, then squeeze in another before the second.
Summoned Spirits
Early in the phase, she summons four spirits that attack you.
Killing a spirit leaves a circle that applies Possessed, freezing you in place long enough for her to land guaranteed damage.
If taking too long to kill them, she automatically possesses you. AoE weapons or wide-hitting skills make this part much easier.
Double Swipe into Umbrella Slam
She does two quick slashes, then jumps up and slams her umbrella down. There is a second delayed shockwave from the impact, so don’t roll too early. React to the second pulse.
Spider Lily Barrage
Later in the fight, she moves to the centre and starts dropping exploding spider lilies while sending out parryable energy waves.
The best way to go about it is by standing your ground and parrying the waves as they approach you, relocating only when a lily falls directly on you.
Parrying several waves chunks her Qi bar nicely.

