Welcome to our Marvel Rivals: Vanguard Hero Tier List. Vanguards might be built for tanking, but they have still got plenty of firepower to bring to the fight. When your abilities are recharging, or the enemy is retreating, shift your focus from defense to offense. Just stay ready to switch back to defence when your team needs you. In this article, we will list all the Vanguard Heros in Marvel Rivals.
Vanguard Hero Tier List in Marvel Rivals
Vanguard heroes are built to withstand heavy damage and are usually positioned at the heart of the objective. They’re hard to overlook due to their strong presence on the battlefield. Below is the Vanguard Hero tier list:
1. Doctor Strange
As the Sorcerer Supreme, Doctor Stephen Strange masterfully uses ancient spells to shift the balance in even the toughest battles. But magic always has its price, and every time he taps into his mystical powers, the darkness within him grows stronger.
Stats
Health | 650 |
Movement Speed | 6 m/s |
Abilities | Description | Damage |
Daggers of Denak | Cast Daggers of Denak forward | 18 |
Eye of Agamotto | Separate nearby enemies’ Souls from their bodies. Damage dealt to these Souls is transferred to their physical bodies | 60 |
Cloak of levitation | Ascend and then enter a brief state of sustained flight | – |
Maelstrom of Madness | Release Dark Magic to deal damage to nearby enemies | Each point of Dark Magic deals 1.3 damage |
Pentagram of Farallah | Open portals between two locations, enabling all units to travel through them | – |
Shield of the Seraphim | Create a protective barrier against damage | – |
Price of Magic | Dark Magic accumulates with every hit on an enemy. If Dark Magic peaks for too long, Doctor Strange will be cursed with Anti-Heal | – |
2. Groot
A flora colossus from Planet X, the alien Groot possesses remarkable vitality and the power to control all forms of plant life. As sturdy as a towering tree, he carves his own path, acting as the team’s quiet yet dependable guide.
Stats
Health | 700 |
Movement Speed | 6 m/s |
Abilities | Description | Damage |
Vine Strike | Launch vines to attack enemies | 70 |
Strangling Prison | Fire a massive vine cluster that pulls nearby enemies to its centre and Imprisons them | The projectile deals 10 damage, while the spell field deals 70 damage. While imprisoning enemies, it deals 20 damage every 0.5s |
Thornlash Wall | Target a location and grow a Thornlash Wall. When Awakened, it strikes nearby enemies attacked by Groot and his allies | – |
Ironwood Wall | Target a location and grow an Ironwood Wall. When the wall is Awakened, damage dealt by Groot and nearby allies grants Groot Bonus Health | – |
Spore Bomb | Throw an explosive Spore Bomb that splits into multiple small explosive spores | The projectile itself deals no damage, while Spore Bomb deals 55 damage and explosive spores deal 10 damage |
Flora Colossus | Wooden walls near Groot will Awaken, activating an extra effect. Right-click while building a wooden wall to continue building additional walls | – |
Furious Flora | Perform a combo with his arms, and the third strike will launch the enemy up slightly | – |
3. Venom
With his symbiote-enhanced body, Eddie Brock becomes the ultimate living weapon, always ready to unleash brutal attacks on anyone he sees as an enemy. Those caught in Venom’s grasp have no escape from this relentless predator.
Stats
Health | 650 |
Movement Speed | 6 m/s |
Abilities | Description | Damage |
Dark Predation | Unleash tendrils forward to attack enemies | 20 |
Feast of the Abyss | Burrow underground for free movement. After a duration or by left-clicking, devour enemies above to deal damage based on the enemy’s current health and generate equivalent Bonus Health | Inflict damage equal to 50% of the target’s health, followed by an additional 40 damage |
Spectacular Spin | Launch webbing forward, allowing for a singular swing in the desired direction | – |
Symbiotic Resilience | Generate Bonus Health against damage. The lower Venom’s Health, the greater the Bonus Health generated | – |
Frenzied Arrival | Dash to the target location from a certain height. Upon landing, damage nearby enemies, launching them up toward the landing point | 65 damage, with damage falloff starting at 2m from the centre of the spell field and decreasing to 40% at 6m |
Cellular Corrosion | Unleash tentacles to Slow enemies within reach. Enemies unable to break free in time will suffer damage | The spell field deals 5 damage, increasing to 80 damage if the target remains in the area for a duration |
Alien Biology | Press Space to wall crawl, and while crawling, left-click to sprint | – |
4. Bruce Banner/ Hulk
Brilliant scientist Dr. Bruce Banner has discovered a way to coexist with his monstrous alter ego, the Hulk. By harnessing gamma energy through repeated transformations, he can shift between a wise and powerful Hero Hulk or a fierce, destructive Monster Hulk – a true powerhouse on the battlefield.
Stats
Bruce Banner | Hero Hulk | Monster Hulk | |
Health | 200 | 650 | 1400 |
Movement Speed | 6 m/s | 6 m/s | 6 m/s |
Bruce Banner
Abilities | Description | Damage |
Gamma Ray Gun | Fire with a Gamma Ray Gun | 16 |
Puny Banner | Transform from Bruce Banner into Hero Hulk | – |
Gamma Grenade | Launch a Gamma Grenade to inflict damage and Launch Up enemies | 40 |
Hero Hulk
Abilities | Description | Damage |
Hulk Smash! | Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period | – |
Indestructible Guard | Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH | – |
Radioactive Lockdown | Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status | 5 |
Incredible Leap | HOLD Space to perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground | – |
Gamma Burst | Emit gamma-ray bursts to inflict damage | 70 |
Monster Hulk
Abilities | Description | Damage |
Heavy Blow | Swing fists forward to punch and launch up enemies | 70 |
World Breaker | Grab and smash the enemy in front | Delivers 5 hits, each dealing 40 damage |
Radioactive Lockdown | Emit gamma energy to irradiate enemies and render them immobilize and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status | 5 |
Incredible Leap | HOLD Space to perform a charged leap that allows Monster Hulk to Knock a flying enemy to the ground | – |
Gamma Burst | Emit gamma-ray bursts to inflict damage | 125 |
5. Magneto
The Master of Magnetism can bend even the toughest metal to his will, protecting his allies and attacking his enemies. Whether known as Max Eisenhardt, Erik Lehnsherr, or simply Magneto, the hardships he has faced have made him as unyielding as the steel he controls.
Stats
Health | 650 |
Movement Speed | 6 m/s |
Iron Ring Charging Speed | 4s per charge |
Abilities | Description | Damage |
Iron Volley | Fire a volley of magnetic orbs forward. The range of the resulting explosion increases based on distance flown | Projectile Damage: 35. The spell field deals 40 damage at its centre, reducing to 50% within a 3m radius from the centre |
Meteor M | Draw in all materials around to forge an iron meteor that deals massive damage upon impact. Absorbing enemy projectiles can enhance the meteor’s power, yet overloading will cause it to self-destruct | The projectile deals no damage. The base damage at the center of the spell field starts at 100 and increases to 300 when fully charged. Each point of Energy adds an extra 3 points of damage to the spell field, with damage reducing to 50% at a distance of 6m from the centre |
Metallic Curtain | Change the magnetic field around to form a metallic curtain, blocking all incoming projectiles | – |
Metal Bulwark | Conjure a metal shield around a chosen ally. Damage taken will transform into rings on Magneto’s back | – |
Iron Bulwark | Conjure an iron shield around himself. Damage taken will transform into rings on Magneto’s back | – |
Mag-Cannon | Convert the iron rings on Magneto’s back into a Mag-Cannon and launch a metallic mass forward. Higher stacks of rings increase damage, and full stacks knock back enemies | Iron Rings’ first charge deals 40 damage, the second charge deals 65 damage, and the third charge deals 90 damage |
Magnetic Descent | Hold Space to fall slowly | – |
6. Thor
Odin’s son, Thor, draws on his divine power to summon thunder and lightning, unleashing relentless fury on his foes. With his legendary hammer, Mjolnir, in hand, he dominates the battlefield with ease and power.
Stats
Health | 500 |
Movement Speed | 6 m/s |
Abilities | Description | Damage |
God of Thunder | Soar upwards and smite the ground after charging for a duration, inflicting damage on enemies within range. | The sustained spell field lasts for 0.5s, dealing 40 damage, while the one-time spell field deals 220 damage |
Storm Surge | Hold to spin Mjolnir before dashing forward and knocking back enemies. | No Charge Damage: 40; Full Charge Damage: 60 |
Lightning Realm | Summon lightning that restores Thorforce based on the number of hit enemies. | Deal 40 damage when enemies cross the boundaries |
Awakening Rune | Consume Thorforce to enter the Awakened state, granting Bonus Health and enhancing Mjolnir Bash. | Projectile Damage: 70, Spell Field Damage: 30 per second |
Hammer Throw | Throw Mjolnir forward which then returns. | Outward Projectile Damage: 70; Returning Projectile Damage: 30 |
Thorforce | Consume Thorforce to gain Bonus Health. Landing Mjolnir Bash on an enemy instantly recharges Thorforce | – |
7. Peni Parker
Peni Parker may be young, but she fearlessly stands at the frontlines to defend the Web of Life and Destiny. Alongside her cutting-edge mech, the incredible SP//dr, this teen prodigy forms one of the most exciting duos on the battlefield.
Stats
Health | 650 |
Movement Speed | 6 m/s |
Abilities | Description | Damage |
Cyber-Web Cluster | Launch forward a Cyber-Web Cluster | Projectile Damage: 15; Spell Field Damage: 15 |
Bionic Spider-Nest | Generate a Spider-Nest at a targeted area, periodically spawning Spider-Drones and creating Cyber-Webs. While in the Cyber-Web, gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health | Each Spider-Drone inflicts 40 damage |
Arachno-Mine | Deploy Arachno-Mines that can be concealed within the confines of a Cyber-Web | 100 |
Cyber-Bond | Shoot a web strand that links to the targeted area or Cyber-Web. If stretched too far, it will trigger a pullback | – |
Wall Crawl | HOLD Jump to crawl on vertical surfaces | – |
Cyber-Web Snare | Cast futuristic webbing that Immobilizes enemies or creates a Cyber-Web. While in the Cyber-Web, gain Healing Over Time and a Movement Boost. Excess healing converts into Bonus Health | 5 |
8. Captain America
Enhanced by the Super-Soldier Serum, Steve Rogers uses his Vibranium shield and expert combat skills to take on any threat to justice. When Captain America leads his team, a surge of courage spreads across the battlefield.
Stats
Health | 650 |
Movement Speed | 6 m/s |
Abilities | Description | Damage |
Freedom Charge | Shield held high, carve a path forward, granting both himself and allies along the path continuous Bonus Health and Movement Boosts. Using Living Legend or Leading Dash while this ability is active can Launch Up enemies. | – |
Leading Dash | Boost speed and enable Fearless Leap to leap into the air. | – |
Vibranium Energy Saw | Hurl the energy-charged shield to strike enemies in a path. | Start at 70, with a 20% reduction for each ricochet |
Liberty Rush | Raise the shield and charge forward. | 30 |
Super-Soldier Slam | Slam down from the sky onto the targeted area, Launching Up enemies. | 30 |
Living Legend | Raise the shield to deflect incoming projectiles, sending them ricocheting in random directions. | – |