In Frostpunk 2, you’re faced with a tough decision at the end of Chapter 3. You have to choose between fixing up your old home, Winterhome, or starting a new settlement there. This choice will have a big impact on how the rest of the game goes.
Your people have different opinions about what you should do. The Stalwarts want you to fix Winterhome, while the Pilgrims want to start a new settlement. Both choices have their own advantages and disadvantages, so it’s not an easy decision to make.
Should You Salvage Winterhome
Fixing Winterhome is a risky choice. It means that the area will never be able to be lived in again. You won’t get much from the area, as the toxic vents that killed the original people can’t be fixed. This makes it a dangerous place, and any workers you send there will probably get sick and die within a year.
However, there’s a big benefit to destroying Winterhome. You can get a lot of Cores, which you can use to build new and better things for your main city. These new things will help your city grow and become stronger.
Another good thing about fixing Winterhome is that it makes the Faithkeepers and Stalwarts happy. They will trust you more and help you a lot in the end of the game.
The best part of destroying Winterhome is that you can make your Generator much better. This will make it more efficient, so you can use it more often and stay warm during the cold weather.
Should you Settle in Winterhome
If you choose to start a new settlement in Winterhome, it will take time but be very helpful. You can find many resources there that you can use for your new settlement and your main city. There are also some Cores in the area that you can use to build new and better things. If you were careful with the Cores you found in the Frostlands, you might even be able to make your Generator as good as it can be.
The Evolvers and Pilgrims will be very happy if you choose to start a new settlement in Winterhome. They will support you more and help you achieve your goals of adapting to the new world and living peacefully with it.
Starting a new settlement in Winterhome is also a good idea if your population is growing too fast. It is a good place to live, so you can send a lot of people there. It is also easy to keep people happy there, which will help you get along with everyone except for the usual problems.
Another great thing about Winterhome is that you can find a lot of steam there. Steam is a type of fuel you can use to run your Generator, and it is very abundant in Winterhome. Once you start using steam, you will have enough fuel to keep your Generator running and your city warm.
What Should You Choose
It’s better to start a new settlement in Winterhome than to fix it up. The resources you can find there are worth more than the Cores you would get from fixing it up, and it will be a good place for your people to live, especially later in the game when there is not enough space for everyone.
You can also find a lot of Cores in Winterhome. These Cores can help you make your Generator as good as it can be without having to give up a lot. This is like the secret third choice you were given in the first game, and it will help you get the best possible ending where everyone is happy.
The Evolvers and Pilgrims will also help you a lot. The Evolvers can make your workers work better, so you can produce more resources. The Pilgrims can help you get the support of the Council, so you can pass the last few laws needed to get the best ending where everyone is equal.
Another advantage of starting a new settlement in Winterhome is that you can get access to steam. Steam is a very good type of fuel that can help you avoid running out of fuel. In our game, we found that we had no problem with fuel after we set up steam extraction districts in Winterhome, and this helped us finish the game.
If you want the best possible outcome, you should start a new settlement in Winterhome. Only choose to destroy Winterhome if you want a harder game or if you have used up all of your other Cores and need to make your Generator as good as it can be.