A new patch for Frostpunk 2 has just gone live mere hours before the global launch of the game. It’s a good patch that brings balance to the game derived from Early Access. The patch also fixes most reported issues. You can read the full patch notes below.
Hotfix 1.0.2 Patch Notes
Technical Hotfix v.1.0.2
24/09/2024
- Fixed audio causing higher CPU usage than intended leading to crackling sound issues on some PCs and stability problems on MacOS
- Optimized Dark Mode so it no longer affects performance on 2nd and 3rd game speed
- Improved performance of city messages
- DLSS is now available on nVidia Quadro graphics
- Fixed buildings from different district categories appearing in the incorrect district tab
- Fixed an issue where the intro splash screen could be very loud for some users
As you can see, we put emphasis on various performance improvements such as dark-mode, audio and parallax scenes performance fixes – those encountering such issues should have a much smoother experience now.
We’ve also implemented improvements to game stability and security to prevent issues during quick save/load as well as removing keybinds to bypass communication channels.
We’re also working on DirectX 12.x fixes, audio performance fixes and more, which we plan to implement in the next hotfix in the upcoming days.
Day 1 Patch
20/09/2024 – 5.2.1-393919
Please Note: Some changes may not be applied to current save files. Full patch experience is guaranteed upon starting a new session.
We are aware of the stability issues MacOS players encounter as well as audio issues for users who are using 6-core processors. We are working on a solution and will send a fix as soon as possible.
Gameplay & Balance
- Adjusted weather timeline for Steward and Captain difficulty levels
- Slightly reduced initial Trust across all difficulty levels
- Long harvesting sites last for 20% less time in Story mode
- ‘Protect People’ ability Guards cost changed from 16 to 24
- First Faction War spread will now occur after 10 weeks, down from 15
- ‘Enforce Peace’ ability now requires a Prison and no longer removes Faction Fervor
- Legionnaires community action now properly provides Prefabs
- New Home quest will no longer autocomplete when certain conditions are met
- Addressed a possible softlock in one of the paths in Chapter 5 if Steward resorted to radical solutions before Chapter 5 start
Interface
- Removed Heatstamps references from Prologue
- Zeitgeist text will no longer leak outside of the tooltip
- Major dark mode improvements and polish
- Fixed game reacting to RMB input in the save menu
- Fixed leaking tooltips between districts and buildings during construction
- Fixed trust bar not changing to ‘Captain’s Authority’ if it was force-passed by ‘Stage Coup’ ability
- Fixed cases where central notification could display a different law than the one offered by Grant Agenda community action
- Fixed territory names disappearing on some occasions after loading the save file
Art
- Toxic gases VFX will now be properly removed during Chapter 4 flow
- Improved roads generation logic
- Adjusted positioning of Logistics deposit in Utopia Builder
- Fixed issues with pipes spawning in Utopia Builder colonies
- Various art tweaks & polish
Other
- Local saves will now be properly recognized if the game is launched in offline mode (if the platform supports such functionality)
- Fixed keybindings resetting to default upon relaunching the game
- Fixed a very rare crash if the game was saved before city messages were opened
- Fixed a very rare crash upon using Automaton Swarm ability
- Fixed crash occurring when Steward abandoned a colony, reestablished it again, and attempted to trade with it
- Optimized ‘Roundup’ ability code so it no longer causes performance issues
- Fixed the ESC button not closing some of the panels
- Audio fixes and polish
- Localization fixes