The DRI-11 Beamsmasher is a powerful weapon capable of disintegrating enemies instantly with its strong beam, or stunning them to make them easier to eliminate. To get your hands on this weapon, players need to complete a challenging side quest on the Terminus map or try their luck with the mystery box. This guide will tell you how to unlock and use the DRI-11 Beamsmasher below and how to use it.
DRI-11 Beamsmasher in Black Ops 6
The DRI-11 Beamsmasher is a powerful weapon that can shoot a beam to instantly kill enemies or stun them, making them easier to defeat. You can upgrade it to Level 3 in pack-a- punch.
How to Get the DRI-11 Beamsmasher
There are two ways through which you can get the DRI-11 Beamsmasher
Mystery Boxes
You can also try your luck at getting the DRI-11 Beamsmasher from the Mystery Box on Terminus. It costs 950 Essence per try, but remember, the Mystery Box gives you random weapons, so you might have to try multiple times to get the Beamsmasher.
Terminus Side Quest
The giant prison island map, Terminus, in Black Ops 6 Zombies has a special weapon called the Beamsmasher. You can get it by completing a hidden side quest. Before starting the quest you have to power up the three generators present in the map.
To add an electric shock effect to your weapon, you’ll need to upgrade it at an Arsenal station using a material called Dead Wire for that you need 5000 salvage. Once you’ve done that, take the lift having the pack-a-punch to the top of the track. Look up at the office windows; you’ll see some are broken.
Inside the office, you’ll find a fuse box. Shoot it with your electric weapon. This will create a ball of electricity that will jump to the next fuse box on the wall. Keep shooting the electrified fuse boxes, following the electricity into the Jugger Nog room and then outside into the Rec Yard. The last fuse box you shoot will open a door to the Research Office.
Go to the workbench at the back of the Research Office and interact with it. Then, kill the zombie trapped under the rubble. The zombie will drop an EMF Fob, which you should pick up. Go to the Sea Tower and look for a briefcase attached to a hand on the desk near the Elemental Pop Perk Machine. Open the briefcase to get the Multiphasic Resonator.
There are three computers on the island that you need to turn on. Turn them on in this order: X, Y, Z. You won’t see a button, but just interact with the computers to turn them on. They’re located in the docks, storage area, and communications area.
Go back to the Research Office and interact with the computer in the center of the room. This will display some notes. When you interact with the computer again, you’ll need to enter a code made up of three two-digit numbers. To find the code, you’ll need to solve the math puzzles on the whiteboards. Look at the images that appeared on the computer screens earlier, and match them to the symbols on the whiteboards. Use the numbers next to the symbols to create a three-digit code. You can also pay Peck 5000 credits to get the code directly. Once you have the code, enter it into the Research Office computer and finish the current round to find the next location.
The computer will turn green, signaling you to go to an Island by raft. The computer will drop the resonator so be sure to grab it. Find a floating blue orb and place the Resonator on it. Kill a few zombies and wait for the orb to shoot a beam at a zombie. The zombie will glow blue; shoot it to drop a small blue ball. Pick up the small blue ball of energy and bring it back to the big orb, but you will be very slow when you are running with the blue ball, so be careful. Repeat this a few times until the orb flies away to another island. Be sure to check where the orb flies to and move to that island,
Follow the orb to the next island, this time the energy ball will be green. Repeat the process of shooting glowing zombies and returning the green balls to the orb. After a few more rounds, the orb will change location to a different island and turn purple. Keep collecting balls and returning them to the orb until it drops the component you need to craft the Beamsmasher. Go back to the Research Office and interact with the workbench to start crafting the Beamsmasher.

