The safe house in Black Ops 6 is where the team works from. It used to be a Russian spy base, so it has secret puzzles hidden inside. This isn’t just any house – it has many secrets that you need to solve puzzles to find. Whether you’re trying to get all the achievements in Black Ops 6 or just taking a break and working towards the rewards, you’ll find some challenging puzzles to solve. We have the solutions for you! Read on to learn how to solve all the Safehouse Puzzles and what you’ll get for doing it.
How to Go to Safehouse in Black Ops 6
Woods and his team have been kicked out of the CIA because they don’t like how it’s being run. Now, they’re on their own and need a new place to work from. They’ve found an old, abandoned Russian spy base called “The Rook” on the beach. They’re going to use it as their headquarters which will be there safe house.
All Safehouse Puzzles Solutions in Black Ops 6
There are seven secret puzzles hidden in the safe house scattered throughout the area.
Boiler Room Puzzle
Go downstairs to the basement. You can get there by going through the narrow hallway next to the main room, on the right side you will find the boiler.
To turn on the generator, follow these steps:
- Go to the fuel meter and click on it once to fill it halfway.
- Go to the boiler meter and click on it twice to move the needle to the left.
- Turn on the pilot light.
- Go to the boiler meter again and click on it twice more to move the needle to the right.
If you did everything correctly, a bell will ring and you won’t be able to use the generator again.
Piano Room puzzle
Go to the piano room where you found the blacklight. There’s a piano puzzle there that you need to solve. If you play the right notes in the right order, a secret door will open. Use the blacklight to find Cyrillic characters with numbers next to them. Here’s the correct order of these characters:
Mn, Pe, Cn, Ao, Pe. To solve the piano puzzle, play these notes in order: 5, 4, 2, 3, 4.
Basement Keypad puzzle
After going through the hidden door, you’ll find a large, locked door at the bottom of the stairs. To open this door, you need to solve the boiler room puzzle. The code isn’t written down anywhere, but you can use the blacklight to see smudgy fingerprints on the keypad. These fingerprints show which buttons are pressed the most. The faded fingerprints are wrong, but if you see two fingerprints on a button, it means that number is used twice in the code. If you enter a random set of numbers based on the fingerprints, the decryption log on the right side will show you which numbers are in the right place by turning green. The code of the keypad is 13906, but in the game you can use other codes as well to open it.
Computer Room Puzzle
After opening the door with the keypad, you’ll have to solve a hacking puzzle. You need to match the numbers in the code words to the letters in the cipher key at the bottom of the puzzle. The solution is different each time. The codes were “3215,” “4527901,” “1554,” and “796521,” which meant “OPEN HOLDING ROOM BUNKER.”
Lockpicking Red Window Room
Go out of the computer room and turn right. Go through the door on the left that’s open into the room with the red window. There’s a locked door in there. To unlock it, twist the lock pick until the spring comes up and makes a white light. Wait until the spring goes all the way up, then go to the next spring. Go into the room and take the key off the table next to the chair.
Signal Room Puzzle
Go to the room where you see a message saying “Signal Detected.” Use the key to open the door and go inside. Find the small radio near the TV. Turn the Amplitude and Frequency knobs until the green lights next to them come on. When both lights are on, a recording in Russian will play.
Safe Code Puzzle
Listen to the Russian recording and pay attention to the clues. Each clue is about something in the room. Write down the number of each thing mentioned to get the 4-digit safe code. The recording and code are different each time you play.
Rewards
If you solve all the puzzles in the safe houses, you’ll get a code that you can use to open the locked safe on the second floor. When you open the safe, you’ll get these rewards:
- $1000 Dollars for Perks and Upgrades
- The Puzzles, Mason Achievement
- Case Cracker Knife Blueprint