Rank climbs in Half Sword when pounds pile on, muscle thickens. Weight pulls punches, shapes collisions, bends how things move. More bulk means more force, nothing else.
It isn’t only poor timing dragging you down – sure, that plays a part. The real issue? You’re a lean frame at 60kg, throwing punches at brutes who look forged from castle walls. To quit rebounding after every hit and actually drop someone hard, grasp the mechanics behind mass gain, level climbs, and safeguarding your equipment.
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Weight Mechanics in Half Sword Combat

Levelling up usually hands out a clean “Strength +5” in many games.
Half Sword gives you protein and gravity.
- Damage is calculated using momentum
- Moving things carry force based on how fast they go times how heavy they are
- Heavier frames push momentum forward during action
- Stability improves as your physique grows
(Last thing first: pack on mass, build real strength, stay grounded when hit – no more bouncing off walls after a light touch.)
The Beggar Phase: Entering Skeleton Mode

Right away, you’re stuck at the bottom – Beggar level.
- Virtually zero stability
- Your limbs lack force
- Hardly any impact shows up at all
- You trip over air
A fight against someone bigger means the ground will meet your back.
Beggar Survival Tips
- Avoid head-on fights
- Use long-reach weapons such as Rakes, Pitchforks, and Sticks
- Poke, retreat, repeat
- Watch rivals wear down through their own efforts
Right now, staying alive matters more than winning.
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Bulking Up From Peasant To Commoner

A shift shows in how your fighter carries themself after victories add up.
Rank Increases Bring Shifts
- Increased body mass
- Stronger limb control
- Better balance and stability
- Hits begin carrying real weight now
Fresh off the mark, reaching Commoner changes everything. Swings gain weight, no longer limp or weak. One precise strike now drops those once-annoying beggars without fuss.
Things begin tipping toward you once Half Sword gets going.
The Complete Gains Chart Rank Progression Explained
One step up, then another – each level reshapes strength and fighting style differently.
| Rank | Physique & Meta |
| Beggar | On your knees, bones showing through skin. Balance vanishes without warning. Every step ends on the ground. |
| Peasant | Not too strong, not too weak either. Tools feel steady in your hands when you move them. |
| Commoner | Strength in arms shifts everything. Muscles now hold their own weight. |
| Militia | Helmets appear, along with padding for protection. Not much metal, but enough to block a hit. Polearms rule the field – long shafts with sharp ends. |
| Soldier | Bold fighters rise. With chainmail spreading, cutting blows lose power – instead, precise stabs at openings decide battles. |
| Veteran | Fights hold steady even when chaos rises. Metal plates join the clash without warning. Suddenly, blunt tools dominate every encounter. |
| Man-at-Arms | Armour covers every inch of the body. Fighters must close in tight, using half-sword moves. Grabbing and holding enemies becomes essential. |
| Knight | Fights drag, full of weight and pain instead. Grabbing your opponent turns the fight. Barely a cut makes any difference. |
| The Baron | Top level reached. Earned by finishing the Ultimate Challenge. Now you stand as the last opponent. Even gravity hesitates around your presence. |
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Muscle Helps More Than Skill at First
Down near the bottom, talent means little when brute force is missing. Hitting the target every single time? Still won’t matter if there’s no weight driving it.
Once you bulk up:
- Flying through the motion, power builds without effort
- You recover faster from impacts
- Enemies bounce off you instead
Waiting pays off with Half Sword. Get through its slow start, then watch as combat shifts your way like a storm breaking after silence.


