After a long wait, we finally have the biggest patch since launch. The patch covers a wide area of reports that the community has been raising since launch. Read the full patch notes below.
Farming Simulator 25 Update 1.3 Patch Notes
Improvements & Changes
- Fixed attacher position on Wifo HMZ 340/3000
- Fixed brushing horses in multiplayer
- Fixed bug preventing to pet the dog
- Fixed configurations of Elmers Super 7
- Fixed conveyor belt attachers not supporting cars and machines without 3 point hitch
- Fixed direct seeding after mulching or hail damage
- Fixed discharging of Lizard MKS 32
- Fixed effect of MKB-4TR in multiplayer
- Fixed fertilizing function of Novag T-Force
- Fixed footstep sounds on building collisions
- Fixed game freezing when using the Brielmaier windrower
- Fixed headers flying away from header trailers when placed from the wrong side
- Fixed Ignition lock issues with automatic motor start setting
- Fixed ignition lock not turning displays on in the ignition only state
- Fixed issues with fences blocking clients from joining multiplayer games
- Fixed issues with a few UI elements on non 16:9 aspect ratio displays
- Fixed MacDon FD250 spawning in the ground
- Fixed memory leak when plowing during Steering Assist calculation
- Fixed migrated singleplayer savegames in multiplayer causing problems with the guided tour
- Fixed migrated singleplayer savegames in multiplayer having incorrect farm slots available
- Fixed mirror reflections being too bright
- Fixed mirror reflections displaying the environment texture enlarged
- Fixed missing bonus on selling machines directly at the shop
- Fixed missing foilwrap on cotton round bales
- Fixed missing info in landscaping while out of money
- Fixed mission “balewraping” sometimes spawning outside the actual field
- Fixed mission “tree transport” showing and spawning incorrect machinery preview in multiplayer
- Fixed mission progress display incorrectly showing missions from other farms
- Fixed mission time not being displayed in multiplayer
- Fixed modhub search within the category view
- Fixed money being charged when selecting a fence without placing it
- Fixed multiplayer rejoin issue with AI worker
- Fixed not spawning at the farm’s owned farmhouse
- Fixed placeables position/rotation not being accurate on clients
- Fixed rice field flooding sync in multiplayer for clients
- Fixed screenshots not capturing while in menu
- Fixed sound not playing when filling the dog bowl
- Fixed spreading function of Bredal SG2000 on unowned farmland
- Fixed stone contracts respawning on the same field
- Fixed support for some Xbox Controller revisions
- Fixed tire tracks not being removed when covering a silage silo
- Fixed unloading of unfinished bales
- Fixed used market vehicles loading without wheels
- Fixed used market vehicles using invalid configurations
- Fixed water costs with the old windmill pump, it’s free now
- Fixed flickering of the screen on some GPUs in some situations
- Reduced RAM and VRAM usage
- Fixed support for Xbox wireless controller on MacOS
- Fixed sharpness setting with FSR3
- Updated to XeSS 1.3.1.32 to avoid crashes with XeSS on some GPUs
- Fixed shader compilation stutter when switching graphics settings without restarting
- Improved AI field worker on large fields
- Improved AI field worker waiting for trailer driver on corner cuts
- Improved AI field worker with various tractors / tools
- Improved AI Go-To worker in various locations and situations
- Improved bale textures
- Improved field course line colors in color blind mode
- Improved fillPlane visuals
- Improved line selection with steering assist on headlands
- Improved near and distance texture rendering for several crops
- Increased harvest rate of peas
- Increased harvest rate of poplar
- Increased profitability of ravaged trees
- Increased seeding rate for canola
- Reduced purchase price of the Anderson MERGEPRO 915
- Reduced tree transport contract profitability
Hutan Pantai
- adjusted clipDistances of various objects
- disabled the Go-To AI to utilize the Highway temporarily
- prevent Go-To AI driving through the concrete channel in the map center
- fixed fence without collision in the city
- fixed invisible rock near the temple
- fixed traffic coming through the wrong one way direction
- fixed various rocks without collision
- fixed various other smaller issues around the map
- removed main roads from buyable farmlands
Zielonka
- adjusted clipDistances of various objects
- fixed terrain clipping above the roads in various places
- fixed various other smaller issues around the map
Riverbend Springs
- added collisions to various props and smaller objects
- adjusted tree transport mission location
- fixed Go-To AI driving into building at sunflower farm
- fixed various other smaller issues around the map
- improved distance rendering of various objects / buildings
- improved traffic splines on multiple roads
- improved transitions in various spots to outside scenery
- improved winter visuals
- prevented swimming under the restaurant boat
- removed main roads from buyable farmlands
- Various stability improvements to prevent crashes
- Various technical adjustments to improve performance
- Various visual adjustments on several models
- Various text / translation adjustments
New additions:
- Added support for ARM based Windows computers (e.g. using Qualcomm Snapdragon X)
- Added support for CPUs without AVX2 support
- Added separate control of foliage LOD distance to allow larger foliage view distances without hurting the performance too much
- Color picker has been added for configurations in the shop to use completely custom colors and materials
- Construction screen now displays required materials for constructable buildings
- Crops in separate section in prices overview
- Front guard configuration for Pitts Trailers LT40-8L
- KUHN TWINE & NETWRAP are now available as branded consumables
- Lizard conveyor belt to pickup bulk material from ground
- Optional input action to toggle the steering assist lines
- Placeable lime station
- Steering sensitivity for gamepads has been adjusted and made vehicle speed dependent
- Sugarbeet harvesters can now also be used for beet root
- Various decorational objects have been added to the placeable menu
Modding
- Added custom shop offset support per config
- Added incomePerHour configuration for simplePlaceable
- Added log feedback on incorrectly registrated dependencies
- Added SeedTreater vehicle specialization
- Added various checks to avoid runtime errors and display a log message instead
- Fixed modded placeableVehicles crashing the game
- Fixed referencing custom wheel xml’s
- Improved documentation for engine script binding
- Fixed “New Mod from Game” feature in GIANTS Editor for maps
- Added Lua game sources used by GIANTS Studio to GIANTS and Microsoft Store version