In DRAGON BALL: Sparking Zero, teleporting behind your opponent can really turn the tide in your favour. Mastering this move can significantly increase your chances of winning. This guide will walk you through simple steps and tips to help you get the hang of it. You’ll learn how to use different moves to catch your opponent off guard and come out on top. By the end, you’ll be ready to teleport behind your opponent and use it to your advantage.
How to Teleport Behind Enemies in DRAGON BALL Sparking! ZERO
In Sparking Zero, teleportation is a powerful move that allows you to quickly get behind your opponent. It’s effective for dodging attacks and setting up your own offensive strikes. To perform a teleport, you’ll need to use specific button combinations on your controller, which can vary based on the situation and the type of teleport you want to execute. In this guide, we’ll explore all five counters available in DRAGON BALL: Sparking Zero: Perception, Super Perception, Super Counter, Z Counter, High-Speed Evasion, and Teleport.
Counters | Requirements | Action Key | Description |
| Perception Counter | 0 Skill Points | Hold Circle and wait to counter Rush Attacks | This is a classic bait-and-switch tactic: you draw the enemy in for an attack and then execute the Perception Counter.There are two types of Perception Counters, and you’ll need to use the Circle button for both. Timing is crucial, as getting it right will let you pull off some impressive moves in the game.Type 1 Perception Counter:If you hold Circle as the enemy begins their Rush Attack, you’ll push them forward, nothing too complicated. Type 2 Perception Counter:If you time it correctly and hold Circle just as the enemy lands a Rush Attack on you, you’ll trigger an animation, Sonic Sway, where your character looks left and right before striking back. This Type 2 Perception Counter is the superior option, as successfully executing it drains the enemy’s Ki. |
| Super Perception Counter | 1 Skill Point (2 for beam attacks) | Hold Circle and wait to counter | This counter operates similarly to the regular Perception Counter, just press and hold Circle to perform it. However, it requires some of your resources, which is why many players tend to skip it or reserve it for beam attacks. The need for a Skill Point can discourage players from using the Super Perception Counter, as they often prefer to invest in other counters. Managing your Skill Points is crucial when facing tough opponents. |
| Super Counter | 0 Skill Points | Press the Up movement key + Square simultaneously | Timing is crucial for this move. You need to press both buttons right as the enemy lands their attack on you. The timing window is very tight, especially in a Dragon Ball game where attacks come at you quickly, making it challenging for your mind to analyze the melee hit and react by pressing two buttons at once. |
| Z Counter | 0 Skill Points | Press R1 after a follow-up attack. | Executing the Z Counter will make you feel like a true anime character—when you pull it off, you instantly vanish right behind your opponent, reminiscent of those epic final battles in Dragon Ball, One Piece, or any Shonen anime. Both the Super Counter and Z Counter are extremely useful but challenging to master.For the Z Counter, you need to press R1 right when the follow-up attack connects with your character. Unlike the Super Counter, which requires pressing two buttons (Up key + Attack), here you only need to press one, making it a bit easier compared to the other skills on the list. |
| Teleport or High-Speed Evasion Counter | 0 Skill Points | Press R1 right when the enemy lands their attack on you. | This move can save your health bar time and time again. It follows the same mechanics as the Z Counter.The Teleport or High-Speed Evasion doesn’t use any resources, costing 0 skill points to execute. While it looks similar to a Z Counter, you perform it at the start of the enemy’s combo rather than after a follow-up attack. |


