As we step into the year 2024, Creative Assembly continues its commitment to refining and enhancing the Total War: WARHAMMER III experience with the release of Hotfix 4.1.4. This hotfix addresses various issues reported by the community, aiming to improve gameplay stability, fix bugs, and ensure a smoother gaming experience. In this detailed exploration of the patch notes, we’ll delve into each fix introduced in Hotfix 4.1.4, highlighting the improvements made to Total War: WARHAMMER III.
Total War WARHAMMER III – Hotfix 4.1.4 Patch Notes
One of the key fixes in Hotfix 4.1.4 addresses a bug introduced with Hotfix 4.1.0 related to defensive formation during deployment. The bug caused the AI to misalign the army when the deployment zones were not lined up North to South.
Here are all the patch notes. Let’s take a look:
- Fixed a bug with defensive formation in deployment that was introduced with Hotfix 4.1.0. The bug caused the AI to misalign the army when the deployment zones were not lined up North to South.
- The Channelling stance for Dark Elves and Vampire Counts will now correctly enable replenishment in all foreign territory, not just enemy territory.
- Oxyotl will no longer receive Visions of the Old Ones missions that target the Changeling’s faction, as his armies could become hidden and not valid to target.
- Resolved an issue causing flickering shadows on battle maps when moving the camera particularly when using zoom functions, ensuring smoother visual experience and consistent shadow rendering during battles.
- Fixed a crash when cycling through armies with the Warband Upgrades panel open.
- Fixed Count Noctilus missing the Encourage attribute when mounted on the Necrofex Colossus.
- Astragoth Ironhand and The Fay Enchantress now have a set bonus for their unique items.
- Fixed an issue where negative traits for Bretonnian characters would never be removed when they were garrisoned in a settlement with a Worship chain building.
- Fixed the Boon of Chaos “Slayer of Champions” not unlocking when defeating an army with 3 or more characters in it.
- Fixed Lokhir’s skill “Patriarch of the Fellhearts”, Astragoth’s skill “Infernal Lord”, Snikch’s skill “Contract Loopholes” and Ariel’s skill “Forest’s Calling” not increasing Lord recruit rank when replacing Lords.
- Fixed Vilitch’s technology “Ritual Staff” erroneously applying to Chaos Warriors of Khorne (Dual Weapons). Halberds and Spears only, please!
- Drycha’s technologies “Wisdom of the Wildwood” and “Wisdom of Addaivoch” now only apply to the Malevolent tree units.
- The Bretonnian character trait “Crusader” no longer gives attrition resistance to all owned armies on the map.
- Fixed instances of deployable towers clipping on Volksgrad.
- The Prophetess’s staff, the Skaven Warlord’s weapons, and Imrik’s spear will now be properly splattered with blood.
- Fixed a geometry issue with the Kislev River bridge model where players could see through the bottom of the bridge due to missing geometry.