Double Fine Productions, the studio behind popular games such as “Psychonauts” and “Broken Age,” has recently posted a job opening for a full-time Procedural Technical Artist on its official website, sparking speculation that the company has adopted Unreal Engine 5 for its upcoming projects.
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Double Fine To Use Unreal Engine 5
The job suggests, which requires experience with Houdini and integration with Unreal Engine pipelines, has set the gaming industry abuzz with excitement. The position involves creating and maintaining procedural tools for world-building and asset-creation, and integrating these tools with Unreal Engine 5 via Houdini.
This integration will allow the artists to take advantage of the latest advancements in environment art workflows and make use of existing tools and features in UE5.
Double Fine is no stranger to Unreal Engine, having used Unreal Engine 3 in its critically acclaimed game “Brutal Legend.” With Unreal Engine 5’s cutting-edge features such as Nanite and Lumen, Double Fine is sure to create stunning, immersive gaming experiences for its players.
The move to Unreal Engine 5 also signals the company’s commitment to pushing the boundaries of technology in game development.Although Double Fine has not officially announced any upcoming projects, fans are eagerly anticipating the next title from the studio.
With the recent hiring of a Procedural Technical Artist and the adoption of Unreal Engine 5, it’s clear that Double Fine is working on something big. The company’s use of Houdini, a powerful procedural tools software, suggests that the studio is striving to create procedurally generated environments and assets, a trend that has been gaining popularity in the gaming industry.
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Also, the company’s track record of delivering innovative and entertaining games, it’s safe to say that its upcoming projects are something to look forward to. The gaming community eagerly awaits any announcements from Double Fine, as the company continues to push the boundaries of what’s possible in game development.