Dehya is one of the most anticipated 5-star units in the game since Sumeru dropped in Version 3.0 of Genshin Impact. Alongside Cyno, Dehya was expected to be the leading DPS unit in Sumeru nation. Now that Alhaitham is finally out in Version 3.4, and leaks about Dehya’s kit in Version 3.5 have surfaced- we’re thinking otherwise. We’ll dedicate a different article as to Dehya’s current reception in the community but for now- let us see what her kit is.
Dehya’s Talents in Genshin Impact 3.5
More than any other character Dehya’s kit is highly STC because as of now, she looks weaker than most 4-star units- and this isn’t a fault of her kit or gameplay mechanics but specifically her scaling and numbers. Her kit- as you will see below is actually pretty interesting and unique.
Normal Attack: Gold-Duster Assault
Normal Attack: Performs up to 4 consecutive strikes using her Claymore and her martial arts.
Charged Attack: Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash.
Plunging Attack: Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
E. Molten Inferno
This art of Dehya’s own invention changes its method of use depending on the combat situation.
Indomitable Flame
This skill will be unleashed should there be no Fiery Sanctum created by Dehya herself present at the time.
Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.
Ranging Flame
This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.
Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position. A Fiery Sanctum field created this way will inherit the original duration of the previous field.
Only 1 Ranging Flame can be used throughout a single Fiery Sanctum field’s duration.
Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them. This effect can be triggered once every 2.5s.
Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane’s Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane’s Blood reaches or goes over a certain percentage of Dehya’s Max HP, she will stop mitigating DMG in this way.
Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.
Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze.
Q. The Lioness’s Bite
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases resistance to interruption.
In this state, Dehya will automatically and continuously unleash the Flame-Mane’s Fists, dealing Pyro DMG, and when its duration ends, she will unleash an Incineration Drive kick, dealing AoE Pyro DMG.
If a Fiery Sanctum field created by Dehya’s own Elemental Skill “Molten Inferno” exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness’s duration expires. This field will then take on the retrieved field’s duration at the moment of its retrieval.
In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, or Plunging Attacks. Normal Attack: Gold-Duster Assault and Elemental Skill “Molten Inferno” will be replaced by Roaring Barrage.
Roaring Barrage
Unleashing Roaring Barrage within 0.4s after each Flame-Mane’s Fist strike will increase the ATK SPD of the next Flame-Mane’s Fist strike.
Even the flowing flames must obey her rage and at her command become her fangs and claws.
Dehya’s Passive Talents
Dehya’s passives are also in theme with her kit in that they revolve around her HP% and taking damage while within her Fiery Sanctum. Overall these are great passives on paper but according to most leakers, her scalings are so bad that they don’t make her a viable unit.
Unstinting Succor
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Molten Inferno: Ranging Flame or The Lioness’s Bite, she will take 60% less DMG when receiving DMG from Redmane’s Blood. This effect can be triggered once every 2s.
In addition, within 4 seconds after the Fiery Sanctum field is created, the field will grant the character(s) within it extra resistance to interruption. This effect can be triggered once every 8s.
Stalwart and True
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next IOS. This effect can only be triggered once every 20s.
The Sunlit Way
Increases the Movement SPD of your own party members by during the day (6:00 – 18:00). Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Not stackable with Passive Talents that provide the exact same effects.
Overall Thoughts
Dehya could very well become the fastest claymore user till date with her elemental burst. Considering how she also has a unique damage mitigation mechanic where she takes on the damage her teammates take and even use it to her advantage, players will be urged to use her without shielders like Zhongli or even healers like Kokomi.
Dehya scales off of both ATK and HP so it remains to be seen how people will try to build her and wonder how exactly she’s meant to be built. Overall the impression hasn’t been good- rather miserable since her damage numbers keep getting nerfed. Considering her unique playstyle, there’s also a high chance we’re going to get a new artifact set dedicated to HP scaling DPS units like Dehya and Hu Tao- but this is still only a pipe dream.