Tropical Vision, the fifth season of Call of Duty: Mobile, has been on June 1 at 5 p.m. PT. The update will add the Apocalypse map, Oden weapon, Echo Grenade, Guns Blazing Encore mode, and more improvements. Activision will also implement a few balancing modifications for the COD Mobile weapons, as is customary.
As a result, this article summarises all of the COD Mobile Season 5 gun and equipment balancing adjustments that are most likely to affect the current meta.
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Weapon Balance Changes in COD Mobile Season 5
Following are the balance changes in the COD Mobile Season 5:
Bullet Spread Adjustment for AR/SMG/LMG
The creators of the latest versions of the combat rhythm have done a uniform review and modification to the distribution value of AR/SMG/LMG weapons.
The average distribution of each weapons system has been reduced overall:
ADS bullet spread – Significantly reduced (>20%) | HVK-30, Man-O-War, HBRa3, Swordfish, M16, Pharo, LK24, FR .556, ICR-1, AK-47 |
ADS bullet spread – Reduced (10%~20%) | DR-H, UL736, M4, M4LMG |
ADS bullet spread – Reduced slightly (less than 10%) | ASM10, AK117, BK57, CR-56 AMAX, RPD, AS VAL, Type 25, Holger 26, GKS, Chopper, Hades, QQ9, QXR, Kilo 141, KN-44, M13 |
ADS bullet spread – Increased slightly | RUS-79U |
All of the modifications mentioned above apply to Battle Royale. The ADS bullet spread of all guns in Battle Royale is 60% of that in Multiplayer mode.
Adjustment of AR/SMG/SG/SR Movement Speed
Activision has sorted out weapon mobility between various types and within the same type so that firearm mobility is more in accordance with their location.
- Movement speed – Increased slightly:
M13, KRM-262, R9-0, CR-56 AMAX, DR-H, HVK-30, HBRa3, AK117
- ADS Movement speed – Increased slightly:
M21 EBR, SVD
- Attachment movement speed bonus – Reduced:
PPSh-41 Fast Reload +8% → +5%
QQ9 Tactical Barrel +5% → +4%
No Stock +5% → +4%
- Attachment movement speed boost – Reduced:
MX9 Agile Stock +40% → +37%
MAC-10 Combat Stock & Steel Stock +20% → +16%
Fennec Light Stock +15% → +12%
Light Mag +5% → +4%
ASM10 Balance Adjustments
- Tactical Reload speed: Increased
- Empty Reload speed: Increased
Man-O-War Balance Adjustments
- Tactical Reload speed: Increased
- Empty Reload speed: Increased
RPD Balance Adjustments
- Range: Increased
- Damage Multiplier to the Head: Increased
MAC-10 Balance Adjustment
- Damage: Reduced
Assault Rifles Range Adjustments
- Range – Increased:
Peacekeeper MK2, M4LMG, UL736, Hades, HBRa3, FR.556, BK57, CR-56 AMAX
KN44 Balance Adjustments
- To kill the opponent, make it strike the skull three times inside 26 metres.
LK24 Balance Adjustments
- Range: Increased
- Damage: Increased
- Damage Multiplier to the Hands: Increased
GKS Balance Adjustments
- Range: Adjusted
- Damage: Adjusted
- Damage Multiplier to the Upper Chest, Head and Arms: Increased
Renetti Balance Adjustments
- Range: Increased
Peacekeeper MK2 Balance Adjustments
- Base Mag Capacity: Increased
- Base Range: Increased (Does not work on Rapid Fire Barrel)
- Reload Speed of Double Stack Mag: Increased
AK117 Balance Adjustments
- Range: Increased
- Damage: Increased
- Damage Multiplier to the Chest and Lower Arms: Increased
- Reload Speed: Reduced
Adjustments to the Persistence Perk Balance
- Persistence has been converted to a blue perk that is incompatible with Hardline.
- As a result, the rate at which players may achieve scorestreaks is slowed.
- When Persistence is acquired, all scorestreaks are separated into three segments based on the score; players may only equip one from each section.
- Players will no longer be able to pick three advanced scorestreaks while Persistence is worn in order to reduce the influence of scorestreaks on the fight while guaranteeing players’ experience with scorestreaks.
Scorestreaks Balance Adjustments
- EMP Systems
Score requirements: Reduced
- Orbital Laser
Score requirements: Increased
Duration: Reduced
- Napalm
Duration: Reduced
- Chopper Gunner
Score requirements: Increased
Weapon and Equipment Modifications in Battle Royale
- Bullet Velocity Adjustment
- Except for AS VAL, all Assault Rifles and LMGs have increased bullet velocity.
- Sniper and Marksman Rifles: Medium and low rate of fire increased
- Bullet Spread Adjustment
- ADS Bullet Spread for All Assault Rifles and LMGs: Reduced
- Min/Max mirror shot spreads are now pretty close for all LMGs/Assault Rifles.
- When subjected to continuous firing, LMGs attain their maximum Bullet Spread slower than Assault Rifles.
- Mobility Adjustment
- Base Movement Speed of all LMGs: Increased
- Runner Mode Adjustment
- Depending on the gun, the duration and speed of the acceleration effect will vary.
- Other than Sniper Rifles/LMGs, the acceleration duration of other gun categories has been considerably decreased.
- Cold Down Speed: Reduced
- Class: Scout
- The Scout’s information is too restricted; it should be used more frequently and for a longer period of time.
- Charge Speed: Increased
- Duration of Lv.2 Scout: Increased
- Class: Mechanic
- The search distance of the EMP drone is insufficient, however, the standby condition will expose its whereabouts. We are hoping for a more consistent effect.
- Increased the speed of the drone approaching opponents and the rate of deceleration.
- Drone’s Search Distance: Increased
So that’s everything you need to know about the COD Mobile Season 5 balancing adjustments.